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path: root/src/game-server/state.cpp
AgeCommit message (Expand)AuthorFilesLines
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-2/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond1-3/+14
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-0/+24
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+1
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-104/+69
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-44/+92
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond1-0/+29
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-5/+5
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-151/+160
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+331