Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 | |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -7/+6 | |
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions. | |||||
2009-01-17 | Filenames of item use scripts are now taken from the items.xml | Philipp Sehmisch | 1 | -1/+1 | |
2008-11-22 | Refuse to spawn dead monsters | Bjørn Lindeijer | 1 | -37/+44 | |
The server now warns instead of spawning dead monsters. Since I threw the spawning code around a bit, I hope I didn't break it. | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-03-13 | Implemented dynamic and selective pathblocking. Monsters are blocked by ↵ | Philipp Sehmisch | 1 | -2/+4 | |
player characters and other monsters, player characters only by monsters. | |||||
2007-11-13 | Improved warning message on spawning. | Guillaume Melquiond | 1 | -3/+4 | |
2007-09-23 | Changed delayed events to an explicit interface. | Guillaume Melquiond | 1 | -2/+1 | |
2007-09-10 | Spawn rate and limit are now read from map files and really fixed size of ↵ | Eugenio Favalli | 1 | -7/+18 | |
spawn area. | |||||
2007-09-10 | Dimensionless spawn points now spawn over the whole map. | Eugenio Favalli | 1 | -3/+5 | |
2007-08-29 | Replaced event system. Fixed race condition between quest variable recovery ↵ | Guillaume Melquiond | 1 | -9/+16 | |
and character removal. | |||||
2007-08-18 | First part of a patch for completing the RPG system (character attributes) ↵ | Guillaume Melquiond | 1 | -6/+0 | |
of TMWserv. | |||||
2007-07-25 | Added being speed to protocol. | Guillaume Melquiond | 1 | -1/+1 | |
2007-07-08 | Added monster drops. | Guillaume Melquiond | 1 | -3/+3 | |
2007-07-07 | Fixed teleportation hack caused by caching of pathfinder results. | Guillaume Melquiond | 1 | -0/+1 | |
2007-07-07 | Singleton managers do not need stateful classes. Changed them to namespace ↵ | Guillaume Melquiond | 1 | -1/+1 | |
interfaces. | |||||
2007-07-07 | Simplified code by using map pointers only, instead of using both map IDs ↵ | Guillaume Melquiond | 1 | -8/+9 | |
and map pointers. | |||||
2007-06-30 | Implemented basic monster AI and fixed a stability problem caused by the ↵ | Philipp Sehmisch | 1 | -13/+32 | |
spawn areas. | |||||
2007-06-28 | Delegated creature insertion to the State class so that it does not disturb ↵ | Guillaume Melquiond | 1 | -1/+2 | |
object updating. | |||||
2007-03-31 | Took into account spawn rate. | Bjørn Lindeijer | 1 | -15/+26 | |
2007-03-31 | Added a DeathListener interface, which the SpawnArea now uses to get notified | Bjørn Lindeijer | 1 | -1/+7 | |
about dying beings, so that it knows when to spawn more. | |||||
2007-03-31 | Made a start with having monsters spawn using a SpawnArea. | Bjørn Lindeijer | 1 | -0/+68 | |