summaryrefslogtreecommitdiff
path: root/src/game-server/spawnarea.cpp
AgeCommit message (Collapse)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch1-2/+4
player characters and other monsters, player characters only by monsters.
2007-11-13Improved warning message on spawning.Guillaume Melquiond1-3/+4
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-2/+1
2007-09-10Spawn rate and limit are now read from map files and really fixed size of ↵Eugenio Favalli1-7/+18
spawn area.
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli1-3/+5
2007-08-29Replaced event system. Fixed race condition between quest variable recovery ↵Guillaume Melquiond1-9/+16
and character removal.
2007-08-18First part of a patch for completing the RPG system (character attributes) ↵Guillaume Melquiond1-6/+0
of TMWserv.
2007-07-25Added being speed to protocol.Guillaume Melquiond1-1/+1
2007-07-08Added monster drops.Guillaume Melquiond1-3/+3
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-0/+1
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace ↵Guillaume Melquiond1-1/+1
interfaces.
2007-07-07Simplified code by using map pointers only, instead of using both map IDs ↵Guillaume Melquiond1-8/+9
and map pointers.
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the ↵Philipp Sehmisch1-13/+32
spawn areas.
2007-06-28Delegated creature insertion to the State class so that it does not disturb ↵Guillaume Melquiond1-1/+2
object updating.
2007-03-31Took into account spawn rate.Bjørn Lindeijer1-15/+26
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-1/+7
about dying beings, so that it knows when to spawn more.
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+68