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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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spawnarea.cpp
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2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by ↵
Philipp Sehmisch
1
-2
/
+4
player characters and other monsters, player characters only by monsters.
2007-11-13
Improved warning message on spawning.
Guillaume Melquiond
1
-3
/
+4
2007-09-23
Changed delayed events to an explicit interface.
Guillaume Melquiond
1
-2
/
+1
2007-09-10
Spawn rate and limit are now read from map files and really fixed size of ↵
Eugenio Favalli
1
-7
/
+18
spawn area.
2007-09-10
Dimensionless spawn points now spawn over the whole map.
Eugenio Favalli
1
-3
/
+5
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery ↵
Guillaume Melquiond
1
-9
/
+16
and character removal.
2007-08-18
First part of a patch for completing the RPG system (character attributes) ↵
Guillaume Melquiond
1
-6
/
+0
of TMWserv.
2007-07-25
Added being speed to protocol.
Guillaume Melquiond
1
-1
/
+1
2007-07-08
Added monster drops.
Guillaume Melquiond
1
-3
/
+3
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
1
-0
/
+1
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace ↵
Guillaume Melquiond
1
-1
/
+1
interfaces.
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs ↵
Guillaume Melquiond
1
-8
/
+9
and map pointers.
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the ↵
Philipp Sehmisch
1
-13
/
+32
spawn areas.
2007-06-28
Delegated creature insertion to the State class so that it does not disturb ↵
Guillaume Melquiond
1
-1
/
+2
object updating.
2007-03-31
Took into account spawn rate.
Bjørn Lindeijer
1
-15
/
+26
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-1
/
+7
about dying beings, so that it knows when to spawn more.
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
1
-0
/
+68