Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -136/+0 | |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 1 | -6/+58 | |
2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 1 | -16/+5 | |
2007-01-05 | Generalized player state. | Guillaume Melquiond | 1 | -5/+24 | |
2007-01-05 | Added full update of Inventory on Player connection. | Guillaume Melquiond | 1 | -1/+0 | |
2007-01-04 | Started serializing character possessions. Reduced their memory footprint. | Guillaume Melquiond | 1 | -42/+0 | |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just ↵ | Guillaume Melquiond | 1 | -14/+9 | |
a few simplifications. Fixed file end-of-lines along the way. | |||||
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -0/+124 | |