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path: root/src/game-server/object.hpp
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2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-04Added updating party member health.David Athay1-1/+2
2008-10-15Added communicating change of direction to clients.David Athay1-1/+2
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch1-1/+2
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch1-1/+1
player characters and other monsters, player characters only by monsters.
2007-08-18First part of a patch for completing the RPG system (character attributes) ↵Guillaume Melquiond1-2/+1
of TMWserv.
2007-07-12Added support for visible equipment.Guillaume Melquiond1-1/+2
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer1-188/+10
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-3/+3
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-6/+8
2007-02-25Improved hit detection by adding a function to compute collisions between ↵Philipp Sehmisch1-2/+14
circles and circle sectors.
2007-02-01Added caching of paths (patch by Rogier Polak).Bjørn Lindeijer1-1/+3
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-0/+258