Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-10-23 | Fixed compiler warnings, including a forgotten initialization of an item's | Bjørn Lindeijer | 1 | -15/+15 | |
script pointer. | |||||
2008-10-22 | added on use scripts (by Kage_Jittai) | Roderic Morris | 1 | -2/+12 | |
2008-09-27 | Implemented getting the attack zone of weapons from the item database and ↵ | Philipp Sehmisch | 1 | -1/+17 | |
implemented single target attacks useful for projectile weapons like bows. | |||||
2008-02-21 | Moved the functions which translate strings into enumerations from the XML ↵ | Philipp Sehmisch | 1 | -0/+5 | |
library into the item and monstermanager modules and reimplemented them using std::maps. | |||||
2008-02-20 | Implemented different monster attacks read from monsters.xml | Philipp Sehmisch | 1 | -1/+4 | |
2008-01-28 | Added weapon skill system and leveling system. | Philipp Sehmisch | 1 | -13/+10 | |
2008-01-10 | Item types and weapon types are now identified by name instead of numbers in ↵ | Philipp Sehmisch | 1 | -33/+30 | |
the items.xml. Cleaned out some nonsensical weapon types. | |||||
2007-08-19 | Implemented use of items, e.g. food. | Guillaume Melquiond | 1 | -15/+2 | |
2007-08-19 | Added support for protective equipment. | Guillaume Melquiond | 1 | -2/+32 | |
2007-08-18 | First part of a patch for completing the RPG system (character attributes) ↵ | Guillaume Melquiond | 1 | -21/+35 | |
of TMWserv. | |||||
2007-07-12 | Added support for visible equipment. | Guillaume Melquiond | 1 | -4/+4 | |
2007-03-15 | Set the default map position of new characters to a value that makes more ↵ | Philipp Sehmisch | 1 | -2/+1 | |
sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet. | |||||
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -25/+29 | |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 1 | -5/+1 | |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 1 | -1/+15 | |
serialize and deserialize functions on both the accountserver and the gameserver. | |||||
2007-01-05 | Implemented item dropping. | Guillaume Melquiond | 1 | -2/+6 | |
2007-01-03 | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 1 | -2/+11 | |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just ↵ | Guillaume Melquiond | 1 | -0/+232 | |
a few simplifications. Fixed file end-of-lines along the way. |