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path: root/src/game-server/collisiondetection.cpp
AgeCommit message (Collapse)AuthorFilesLines
2009-12-06Moved rectangle intersection to the Rectangle classThorbjørn Lindeijer1-22/+6
Also a bit of pointless cleanup in the math utils.
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-7/+7
Also renamed Guild::totalMembers to Guild::memberCount
2008-11-20Added rectangular attack zones which are faster and simpler than cone-shaped ↵Philipp Sehmisch1-5/+20
ones and sufficient for most situations.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-29replace collision detection function (by Chuck Miller)Roderic Morris1-6/+94
2008-05-22(no commit message)Philipp Sehmisch1-0/+9
2007-03-03Enable the Id keyword.Bjørn Lindeijer1-1/+1
2007-03-03Set native eol-style on recently added files.Bjørn Lindeijer1-195/+195
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer1-54/+46
the maximum float value). Some cosmetics (whitespace and declaring variables where they are used).
2007-03-03Implemented an alternate collision-detection function, added namespace ↵Rogier Polak1-6/+132
utils::math.
2007-02-25Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch1-6/+8
2007-02-25Improved hit detection by adding a function to compute collisions between ↵Philipp Sehmisch1-0/+75
circles and circle sectors.