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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-24 16:53:02 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-24 16:54:16 +0200
commitaf12180611e2c0520ee4974d5246e474fd8e704e (patch)
tree83cbf23b1c0fd4e0e31c7839c10bbd4c8c889a8e /src/game-server/collisiondetection.cpp
parent680256595a0083afd77aaa2d5e1e98f9bb619429 (diff)
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Fixed a few code style issues
Also renamed Guild::totalMembers to Guild::memberCount
Diffstat (limited to 'src/game-server/collisiondetection.cpp')
-rw-r--r--src/game-server/collisiondetection.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game-server/collisiondetection.cpp b/src/game-server/collisiondetection.cpp
index be77024c..0a7a97ea 100644
--- a/src/game-server/collisiondetection.cpp
+++ b/src/game-server/collisiondetection.cpp
@@ -97,11 +97,11 @@ bool Collision::diskWithCircleSector(const Point &diskCenter, int diskRadius,
float d = ((dx * dx) + (dy * dy));
// d^2 < r2^2
- if(d < r2 * r2)
+ if (d < r2 * r2)
return true; // We are right on top of each other
// d^2 > r1^2 + r2^2
- if(d > ((r1+r2) * (r1+r2)))
+ if (d > ((r1+r2) * (r1+r2)))
return false; // The two circles do not touch
float s1 = placeAngle - halfTopAngle,
@@ -117,7 +117,7 @@ bool Collision::diskWithCircleSector(const Point &diskCenter, int diskRadius,
s2 += 360;
// Is the center point of circle 2 within circle 1?
- if(d < r1 * r1)
+ if (d < r1 * r1)
{
// Circle 2 degrees in respect to circle 1
float c2dc1 = atan2(dy,dx) * R_TO_D;
@@ -146,15 +146,15 @@ bool Collision::diskWithCircleSector(const Point &diskCenter, int diskRadius,
iy2 = ayd + ((h * dy) / d);
float idc1 = atan2(iy1,ix1) * R_TO_D;
- if(idc1 < 0)
+ if (idc1 < 0)
idc1 += 360;
- if(test_degrees(idc1, s1, s2))
+ if (test_degrees(idc1, s1, s2))
return true;
idc1 = atan2(iy2,ix2) * R_TO_D;
- if(idc1 < 0)
+ if (idc1 < 0)
idc1 += 360;
- if(test_degrees(idc1, s1, s2))
+ if (test_degrees(idc1, s1, s2))
return true;
// If we got to this point, it must be false