| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2007-03-30 | repaired some svn errors | Philipp Sehmisch | 1 | -0/+0 | |
| 2007-03-30 | Renamed "Controlled" to "Monster" and moved it into the game-server directory. | Philipp Sehmisch | 1 | -66/+0 | |
| 2007-03-15 | Set the default map position of new characters to a value that makes more ↵ | Philipp Sehmisch | 1 | -0/+12 | |
| sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet. | |||||
| 2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -7/+0 | |
| 2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 1 | -4/+8 | |
| 2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 1 | -1/+9 | |
| 2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -1/+1 | |
| 2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 1 | -14/+2 | |
| chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories. | |||||
| 2006-08-27 | Added a Controller class meant to implement behaviour loosely coupled to the | Bjørn Lindeijer | 1 | -0/+61 | |
| actual being. Used it to control 10 testing maggots that are now randomly walking around. | |||||