Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 5 | -34/+31 |
2006-12-31 | Finished implementation for warping players around servers. Thoroughly untested. | Guillaume Melquiond | 4 | -68/+144 |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 1 | -0/+44 |
2006-12-30 | Controlled map activation from the account server, so that clients are not ke... | Guillaume Melquiond | 1 | -2/+8 |
2006-12-29 | Unregister maps on game server disconnection. | Guillaume Melquiond | 1 | -0/+15 |
2006-12-29 | Removed useless dependency on Cipher + OpenSSL. | Guillaume Melquiond | 1 | -1/+0 |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 14 | -0/+3617 |