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2007-08-14Handled money as part of the inventory.Guillaume Melquiond5-54/+30
2007-08-13Deleted obsolete files. Cleaned configuration. Removed obsolete SQL tables.Guillaume Melquiond4-138/+22
2007-07-28Replaced user names by client pointers when handling channels, in order to ↵Guillaume Melquiond5-21/+18
reduce lookups in ChatHandler::sendInChannel.
2007-07-25Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer2-26/+34
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+2
2007-07-20Separated ChatClient class from chathandler.cpp, cleaned up handling ofBjørn Lindeijer5-220/+212
messages, defining a method for each handled message and some code formatting cleanup and corrected headers.
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer2-37/+37
2007-07-05Robustified account server with respect to failed SQL requests.Guillaume Melquiond1-16/+37
2007-07-02Added support for persistent inventory.Guillaume Melquiond1-22/+49
2007-07-02Cleaned prototypes and factored out duplicate code.Guillaume Melquiond4-276/+99
2007-07-01Added support for storing inventory in database.Guillaume Melquiond2-33/+45
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond3-26/+16
2007-07-01Reverted inventory handling code to the last known working state. Simplified ↵Guillaume Melquiond4-41/+23
serialization interface along the way.
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay14-0/+1101
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer2-5/+3
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-1/+1
2007-03-22Fixed a bug that caused the character attributes to become mixed up.Philipp Sehmisch1-1/+1
2007-03-20Removed check for difference between lowest and highest attribute at char ↵Philipp Sehmisch3-17/+8
creation. Unified order of basic attributes.
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak1-1/+1
2007-03-19fixed more spelling mistakes.Philipp Sehmisch2-5/+5
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak6-274/+377
2007-03-15Set the default map position of new characters to a value that makes more ↵Philipp Sehmisch3-24/+30
sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
2007-03-14Corrected formatting of single-line commentsRogier Polak2-2/+2
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak5-108/+117
2007-03-11Added a utils::processor namespace and a function to determine if, the ↵Rogier Polak1-1/+5
processor the program is running on, is little-endian or big-endian.
2007-03-10Added a utility function for creating magic_tokensRogier Polak3-17/+12
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak14-189/+577
serialize and deserialize functions on both the accountserver and the gameserver.
2007-02-27Implementation of chat channels by Trapdoor.Philipp Sehmisch2-8/+14
2007-02-24Small modification to fix compilation issues on MS-WindowsRogier Polak1-0/+2
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer6-13/+263
fixed the issue where a client is not logged in after registering (patch by Rogier Polak).
2007-02-01Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer3-46/+75
queries and fixed a possible character collision error (patch by Rogier Polak).
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer1-1/+10
2007-01-07 r149@saline: gmelquio | 2007-01-07 15:27:50 +0100Guillaume Melquiond2-3/+3
Remove useless parameter.
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-33/+3
each host service to reduce CPU usage. Modified timer code to gracefully handle jumps back in time.
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond4-117/+43
needed messages.
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer2-7/+10
that fatal messages should always have highest log level.
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond3-23/+20
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli1-3/+0
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond5-34/+31
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond4-68/+144
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-0/+44
2006-12-30Controlled map activation from the account server, so that clients are not ↵Guillaume Melquiond1-2/+8
kept on the wrong server when warped.
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond1-1/+0
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond14-0/+3617
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.