Age | Commit message (Collapse) | Author | Files | Lines | |
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2012-02-25 | Merged the example client and server data | Thorbjørn Lindeijer | 1 | -39/+0 | |
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling | |||||
2010-07-09 | Added LUA script bindings for manipulating the specials available to a ↵ | Philipp Sehmisch | 1 | -0/+39 | |
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp |