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2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer1-16/+23
2007-07-14Reduced size of equipment packets. Fixed packet sending on object distance ch...Guillaume Melquiond1-1/+6
2007-07-12Added support for visible equipment.Guillaume Melquiond1-1/+10
2007-07-08Update account database on unexpected client disconnection.Guillaume Melquiond1-0/+2
2007-07-08Added monster drops.Guillaume Melquiond1-1/+14
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-0/+3
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-0/+7
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-1/+18
2007-07-05Robustified account server with respect to failed SQL requests.Guillaume Melquiond1-1/+7
2007-07-02Added support for persistent inventory.Guillaume Melquiond1-4/+6
2007-07-02Cleaned prototypes and factored out duplicate code.Guillaume Melquiond1-1/+10
2007-07-02Updated project files.Eugenio Favalli1-1/+5
2007-07-01Added support for storing inventory in database.Guillaume Melquiond1-0/+3
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond1-0/+7
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+2
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond1-1/+18
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-1/+28
2007-06-28Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond1-0/+5
2007-06-26Updated project file.Eugenio Favalli1-0/+4
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-2/+81
2007-06-25Fixed include directories and updated project files.Eugenio Favalli1-1/+7
2007-06-16Fixed initial attribute status.Guillaume Melquiond1-0/+1
2007-06-16Forgot the changelog entry. Work around compilers that have trouble dealing w...Guillaume Melquiond1-0/+5
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-0/+5
2007-03-31Took into account spawn rate.Bjørn Lindeijer1-0/+2
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-0/+7
2007-03-31Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer1-2/+4
2007-03-31Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer1-0/+3
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+8
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer1-112/+124
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch1-0/+7
2007-03-23Updated and fixed Code::Blocks project files.Eugenio Favalli1-0/+4
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer1-4/+13
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-0/+9
2007-03-22Fixed a bug that caused the character attributes to become mixed up.Philipp Sehmisch1-0/+5
2007-03-20Removed check for difference between lowest and highest attribute at char cre...Philipp Sehmisch1-0/+7
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak1-0/+7
2007-03-19fixed more spelling mistakes.Philipp Sehmisch1-2/+4
2007-03-19Fixed two compiler warnings and corrected a spelling error.Philipp Sehmisch1-0/+5
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-0/+17
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch1-1/+17
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-0/+24
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch1-2/+12
2007-03-11Added a utils::processor namespace and a function to determine if, the proces...Rogier Polak1-0/+8
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-1/+11
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-0/+26
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer1-1/+10
2007-03-03Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak1-0/+10
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-0/+9
2007-02-28Updated Makefile with new collision related module.Bjørn Lindeijer1-3/+8