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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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2011-03-23
Fixed problems with loading XML files containing Windows newlines
Thorbjørn Lindeijer
5
-154
/
+37
2011-03-23
Simplify implementation of fileExists
Thorbjørn Lindeijer
1
-26
/
+8
2011-03-20
Updating C::B: Moved defines.h and manaserv_protocol.h into 'common'
Stefan Dombrowski
2
-4
/
+4
2011-03-20
Renamed some members to adhere to naming standard
Thorbjørn Lindeijer
2
-25
/
+25
2011-03-20
Introduced separate functions for item database loading
Thorbjørn Lindeijer
3
-299
/
+337
2011-03-20
Introduced ModifierLocation struct
Thorbjørn Lindeijer
3
-25
/
+41
2011-03-20
Introduced some functions for reading the attributes file
Thorbjørn Lindeijer
2
-148
/
+159
2011-03-20
Renaming stuff to make the code more readable
Thorbjørn Lindeijer
7
-34
/
+36
2011-03-20
Moved defines.h and manaserv_protocol.h into 'common'
Thorbjørn Lindeijer
24
-28
/
+29
2011-03-20
Some renamings to try to make things more readable
Thorbjørn Lindeijer
4
-110
/
+146
2011-03-20
Use of uint64_t requires including C99 header stdint.h
Thorbjørn Lindeijer
1
-0
/
+2
2011-03-20
General cleanups and code style fixes
Thorbjørn Lindeijer
9
-125
/
+107
2011-03-18
Improved error handling in chr_shake_screen Lua function
Thorbjørn Lindeijer
1
-22
/
+10
2011-03-18
Improved @ban command
Philipp Sehmisch
4
-16
/
+43
2011-03-17
Micro-optimizations related to std::string
Thorbjørn Lindeijer
26
-99
/
+109
2011-03-16
Path finding: Moved F cost from PathInfo to Location
Thorbjørn Lindeijer
1
-17
/
+15
2011-03-16
Allowed item names instead of IDs in @commands
Philipp Sehmisch
4
-41
/
+84
2011-03-16
Allowed monster names in @spawn command
Philipp Sehmisch
4
-17
/
+67
2011-03-15
Some code style cleanups in AutoAttack class
Thorbjørn Lindeijer
3
-31
/
+77
2011-03-15
Moved some file-global variables into the AccountHandler
Thorbjørn Lindeijer
1
-42
/
+40
2011-03-15
Introduced an AttributeValue class for convenience and readability
Thorbjørn Lindeijer
3
-29
/
+43
2011-03-15
Eliminated one version of Being::performAttack
Thorbjørn Lindeijer
3
-14
/
+12
2011-03-15
Updating enet to version 1.3.1
Stefan Dombrowski
6
-31
/
+62
2011-03-14
Made the "No game server for map" error message report the map ID
Philipp Sehmisch
1
-1
/
+1
2011-03-14
Script binding for the new screen shake effect.
Philipp Sehmisch
3
-0
/
+94
2011-03-13
For streaming things to cout better implement stream operator
Thorbjørn Lindeijer
1
-9
/
+14
2011-03-13
Use an enum rather than a bunch of #defines for the attributes
Thorbjørn Lindeijer
1
-31
/
+33
2011-03-12
Added a simple function to easily cout point coordinates.
Yohann Ferreira
1
-1
/
+10
2011-03-12
Fixed monster flawed movements and client net messages flooding.
Yohann Ferreira
1
-2
/
+2
2011-03-12
Allow values to be set to empty in the configuration
Thorbjørn Lindeijer
1
-10
/
+10
2011-03-12
Removed a bunch of silly documentation
Thorbjørn Lindeijer
32
-203
/
+14
2011-03-11
Moved freeing of map position to Actor destructor
Thorbjørn Lindeijer
6
-30
/
+22
2011-03-11
Simplified check_schedule a bit
Thorbjørn Lindeijer
1
-14
/
+9
2011-03-11
Split path finding out of the Map class
Thorbjørn Lindeijer
7
-176
/
+176
2011-03-11
Include Lua files in the project
Thorbjørn Lindeijer
1
-0
/
+1
2011-03-11
Fixed Actor::setPosition to update the blockmask correctly
Thorbjørn Lindeijer
1
-8
/
+6
2011-03-11
Change the monster talking delay to 0.5 to minimize test failures.
Yohann Ferreira
1
-1
/
+1
2011-03-11
Avoid sqrt and double in circle-to-circle collision detection
Thorbjørn Lindeijer
1
-4
/
+6
2011-03-10
Removed two superfluous semicolons
Thorbjørn Lindeijer
2
-2
/
+2
2011-03-10
Added a script to create and update a Qt Creator project
Thorbjørn Lindeijer
2
-0
/
+24
2011-03-10
Avoid running newly scheduled jobs by using a fixed time point.
Yohann Ferreira
1
-1
/
+2
2011-03-10
Server-Wrap the open and closed list members in path finding.
Yohann Ferreira
2
-76
/
+43
2011-03-09
Prevented a potential crash in storage::getAllWorldStateVars()
Yohann Ferreira
1
-2
/
+10
2011-03-09
Renamed GameState::insertSafe() to inserOrDelete.
Yohann Ferreira
5
-8
/
+8
2011-03-09
Show a way to make monsters speak at spawn time.
Yohann Ferreira
2
-2
/
+12
2011-03-09
Made the monster creation delayed, to avoid crashing.
Yohann Ferreira
1
-5
/
+1
2011-03-06
Small fixes coming from my comment on issue #77.
Yohann Ferreira
5
-19
/
+22
2011-03-04
Implemented persistent world and map variables
Philipp Sehmisch
12
-22
/
+370
2011-03-02
Enabling of warp to respawn location after death
Stefan Dombrowski
1
-1
/
+1
2011-02-24
Fixing dead born monsters
Stefan Dombrowski
1
-2
/
+5
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