diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game-server/effect.cpp | 2 | ||||
-rw-r--r-- | src/game-server/item.cpp | 2 | ||||
-rw-r--r-- | src/game-server/monster.h | 2 | ||||
-rw-r--r-- | src/game-server/npc.cpp | 2 | ||||
-rw-r--r-- | src/game-server/spawnareacomponent.cpp | 2 | ||||
-rw-r--r-- | src/game-server/triggerareacomponent.cpp | 2 |
6 files changed, 1 insertions, 11 deletions
diff --git a/src/game-server/effect.cpp b/src/game-server/effect.cpp index 94f4613c..42142c5e 100644 --- a/src/game-server/effect.cpp +++ b/src/game-server/effect.cpp @@ -25,8 +25,6 @@ #include "game-server/entity.h" #include "game-server/state.h" -const ComponentType EffectComponent::type; - void EffectComponent::update(Entity &entity) { if (mHasBeenShown) diff --git a/src/game-server/item.cpp b/src/game-server/item.cpp index ed74e925..444576f2 100644 --- a/src/game-server/item.cpp +++ b/src/game-server/item.cpp @@ -156,8 +156,6 @@ void ItemClass::addAttack(AttackInfo *attackInfo, addEffect(new ItemEffectAttack(attackInfo), applyTrigger, dispellTrigger); } -const ComponentType ItemComponent::type; - ItemComponent::ItemComponent(ItemClass *type, int amount) : mType(type), mAmount(amount) diff --git a/src/game-server/monster.h b/src/game-server/monster.h index d28ec577..2e238201 100644 --- a/src/game-server/monster.h +++ b/src/game-server/monster.h @@ -275,7 +275,7 @@ struct AttackPosition class MonsterComponent : public Component { public: - static const ComponentType type = CT_Monster; + static const ComponentType type = CT_Monster; /** Time in game ticks until ownership of a monster can change. */ static const int KILLSTEAL_PROTECTION_TIME = 100; diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp index 7806e510..b5e17eac 100644 --- a/src/game-server/npc.cpp +++ b/src/game-server/npc.cpp @@ -28,8 +28,6 @@ #include "scripting/script.h" #include "scripting/scriptmanager.h" -const ComponentType NpcComponent::type; - NpcComponent::NpcComponent(int npcId): mNpcId(npcId), mEnabled(true) diff --git a/src/game-server/spawnareacomponent.cpp b/src/game-server/spawnareacomponent.cpp index afc86666..54cb017f 100644 --- a/src/game-server/spawnareacomponent.cpp +++ b/src/game-server/spawnareacomponent.cpp @@ -25,8 +25,6 @@ #include "game-server/state.h" #include "utils/logger.h" -const ComponentType SpawnAreaComponent::type; - SpawnAreaComponent::SpawnAreaComponent(MonsterClass *specy, const Rectangle &zone, int maxBeings, diff --git a/src/game-server/triggerareacomponent.cpp b/src/game-server/triggerareacomponent.cpp index e9354901..b599546b 100644 --- a/src/game-server/triggerareacomponent.cpp +++ b/src/game-server/triggerareacomponent.cpp @@ -57,8 +57,6 @@ void ScriptAction::process(Entity *obj) mScript->execute(obj->getMap()); } -const ComponentType TriggerAreaComponent::type; - void TriggerAreaComponent::update(Entity &entity) { MapComposite *map = entity.getMap(); |