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-rw-r--r--src/scripting/lua.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 5a9364db..38f5cd25 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -726,7 +726,7 @@ static int LuaGetBeingsInCircle(lua_State *s)
/**
* Makes the server call the lua function deathEvent
* with the being ID when the being dies.
- * tmw.noteOnDeath (being)
+ * tmw.note_on_death (being)
*/
static int LuaNoteOnDeath(lua_State *s)
{
@@ -776,7 +776,7 @@ LuaScript::LuaScript():
{ "trigger_create", &LuaTrigger_Create },
{ "chatmessage", &LuaChatmessage },
{ "get_beings_in_circle", &LuaGetBeingsInCircle},
- { "noteOnDeath", &LuaNoteOnDeath },
+ { "note_on_death", &LuaNoteOnDeath },
{ NULL, NULL }
};
luaL_register(mState, "tmw", callbacks);
@@ -867,7 +867,7 @@ void LuaScript::load(char const *prog)
void LuaScript::processDeathEvent(Being *being)
{
- prepare("deathNotification");
+ prepare("death_notification");
push(being);
//TODO: get and push a list of creatures who contributed to killing the
// being. This might be very interesting for scripting quests.