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-rw-r--r--src/account-server/account.cpp4
-rw-r--r--src/account-server/account.h2
-rw-r--r--src/account-server/accounthandler.cpp8
-rw-r--r--src/account-server/character.h20
-rw-r--r--src/account-server/serverhandler.cpp8
-rw-r--r--src/account-server/storage.cpp72
-rw-r--r--src/account-server/storage.h10
-rw-r--r--src/chat-server/chatclient.h2
-rw-r--r--src/chat-server/chathandler.h2
-rw-r--r--src/chat-server/guildhandler.cpp2
-rw-r--r--src/chat-server/party.h6
-rw-r--r--src/chat-server/post.cpp8
-rw-r--r--src/chat-server/post.h10
-rw-r--r--src/common/inventorydata.h14
-rw-r--r--src/common/transaction.h4
-rw-r--r--src/dal/mysqldataprovider.cpp14
-rw-r--r--src/dal/mysqldataprovider.h2
-rw-r--r--src/dal/pqdataprovider.cpp8
-rw-r--r--src/dal/recordset.cpp16
-rw-r--r--src/dal/recordset.h10
-rw-r--r--src/game-server/attribute.cpp8
-rw-r--r--src/game-server/attribute.h10
-rw-r--r--src/game-server/attributemanager.cpp6
-rw-r--r--src/game-server/being.cpp20
-rw-r--r--src/game-server/being.h26
-rw-r--r--src/game-server/buysell.cpp2
-rw-r--r--src/game-server/buysell.h2
-rw-r--r--src/game-server/character.cpp4
-rw-r--r--src/game-server/character.h12
-rw-r--r--src/game-server/commandhandler.cpp4
-rw-r--r--src/game-server/gamehandler.cpp2
-rw-r--r--src/game-server/inventory.cpp68
-rw-r--r--src/game-server/inventory.h38
-rw-r--r--src/game-server/item.h20
-rw-r--r--src/game-server/itemmanager.cpp16
-rw-r--r--src/game-server/itemmanager.h26
-rw-r--r--src/game-server/monster.cpp4
-rw-r--r--src/game-server/monster.h2
-rw-r--r--src/game-server/skillmanager.cpp6
-rw-r--r--src/game-server/skillmanager.h16
-rw-r--r--src/game-server/specialmanager.cpp6
-rw-r--r--src/game-server/specialmanager.h10
-rw-r--r--src/game-server/state.cpp10
-rw-r--r--src/game-server/trade.h2
-rw-r--r--src/net/connectionhandler.cpp2
-rw-r--r--src/net/connectionhandler.h2
-rw-r--r--src/net/messageout.cpp4
-rw-r--r--src/net/messageout.h6
-rw-r--r--src/net/netcomputer.cpp2
-rw-r--r--src/net/netcomputer.h2
-rw-r--r--src/serialize/characterdata.h8
-rw-r--r--src/utils/string.cpp2
-rw-r--r--src/utils/stringfilter.cpp4
-rw-r--r--src/utils/timer.cpp4
-rw-r--r--src/utils/timer.h6
55 files changed, 286 insertions, 298 deletions
diff --git a/src/account-server/account.cpp b/src/account-server/account.cpp
index 0878c760..ed7c5df4 100644
--- a/src/account-server/account.cpp
+++ b/src/account-server/account.cpp
@@ -43,13 +43,13 @@ void Account::setCharacters(const Characters &characters)
void Account::addCharacter(Character *character)
{
- unsigned int slot = (unsigned int) character->getCharacterSlot();
+ unsigned slot = (unsigned) character->getCharacterSlot();
assert(isSlotEmpty(slot));
mCharacters[slot] = character;
}
-void Account::delCharacter(unsigned int slot)
+void Account::delCharacter(unsigned slot)
{
for (Characters::iterator iter = mCharacters.begin(),
iter_end = mCharacters.end(); iter != iter_end; ++iter)
diff --git a/src/account-server/account.h b/src/account-server/account.h
index 98794fbf..46693e80 100644
--- a/src/account-server/account.h
+++ b/src/account-server/account.h
@@ -158,7 +158,7 @@ class Account
*
* @param slot slot index of the character.
*/
- void delCharacter(unsigned int slot);
+ void delCharacter(unsigned slot);
/**
* Get all the characters.
diff --git a/src/account-server/accounthandler.cpp b/src/account-server/accounthandler.cpp
index 3590dbeb..9901300e 100644
--- a/src/account-server/accounthandler.cpp
+++ b/src/account-server/accounthandler.cpp
@@ -740,7 +740,7 @@ void AccountHandler::handleCharacterCreateMessage(AccountClient &client,
// than <account_maxCharacters> characters.
Characters &chars = acc->getCharacters();
if (slot < 1 || slot > mMaxCharacters
- || !acc->isSlotEmpty((unsigned int) slot))
+ || !acc->isSlotEmpty((unsigned) slot))
{
reply.writeInt8(CREATE_INVALID_SLOT);
client.send(reply);
@@ -758,11 +758,11 @@ void AccountHandler::handleCharacterCreateMessage(AccountClient &client,
// Customization of character's attributes...
std::vector<int> attributes = std::vector<int>(mModifiableAttributes.size(), 0);
- for (unsigned int i = 0; i < mModifiableAttributes.size(); ++i)
+ for (unsigned i = 0; i < mModifiableAttributes.size(); ++i)
attributes[i] = msg.readInt16();
int totalAttributes = 0;
- for (unsigned int i = 0; i < mModifiableAttributes.size(); ++i)
+ for (unsigned i = 0; i < mModifiableAttributes.size(); ++i)
{
// For good total attributes check.
totalAttributes += attributes.at(i);
@@ -790,7 +790,7 @@ void AccountHandler::handleCharacterCreateMessage(AccountClient &client,
Character *newCharacter = new Character(name);
// Set the initial attributes provided by the client
- for (unsigned int i = 0; i < mModifiableAttributes.size(); ++i)
+ for (unsigned i = 0; i < mModifiableAttributes.size(); ++i)
{
newCharacter->mAttributes.insert(
std::make_pair(mModifiableAttributes.at(i), attributes[i]));
diff --git a/src/account-server/character.h b/src/account-server/character.h
index 5e6bd3b3..0b697392 100644
--- a/src/account-server/character.h
+++ b/src/account-server/character.h
@@ -55,22 +55,22 @@ struct SpecialValue
: currentMana(0)
{}
- SpecialValue(unsigned int currentMana)
+ SpecialValue(unsigned currentMana)
: currentMana(currentMana)
{}
- unsigned int currentMana;
+ unsigned currentMana;
};
/**
* Stores attributes by their id.
*/
-typedef std::map<unsigned int, AttributeValue> AttributeMap;
+typedef std::map<unsigned, AttributeValue> AttributeMap;
/**
* Stores specials by their id.
*/
-typedef std::map<unsigned int, SpecialValue> SpecialMap;
+typedef std::map<unsigned, SpecialValue> SpecialMap;
class Character
{
@@ -87,10 +87,10 @@ class Character
/**
* Gets the slot of the character.
*/
- unsigned int getCharacterSlot() const
+ unsigned getCharacterSlot() const
{ return mCharacterSlot; }
- void setCharacterSlot(unsigned int slot)
+ void setCharacterSlot(unsigned slot)
{ mCharacterSlot = slot; }
/** Gets the account the character belongs to. */
@@ -148,10 +148,10 @@ class Character
void setLevel(int level) { mLevel = level; }
/** Sets the value of a base attribute of the character. */
- void setAttribute(unsigned int id, double value)
+ void setAttribute(unsigned id, double value)
{ mAttributes[id].base = value; }
- void setModAttribute(unsigned int id, double value)
+ void setModAttribute(unsigned id, double value)
{ mAttributes[id].modified = value; }
int getSkillSize() const
@@ -277,7 +277,7 @@ class Character
Possessions mPossessions; //!< All the possesions of the character.
std::string mName; //!< Name of the character.
int mDatabaseID; //!< Character database ID.
- unsigned int mCharacterSlot; //!< Character slot.
+ unsigned mCharacterSlot; //!< Character slot.
int mAccountID; //!< Account ID of the owner.
Account *mAccount; //!< Account owning the character.
Point mPos; //!< Position the being is at.
@@ -307,6 +307,6 @@ class Character
/**
* Type definition for a list of Characters.
*/
-typedef std::map<unsigned int, Character* > Characters;
+typedef std::map<unsigned, Character* > Characters;
#endif
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index c938324f..abdb5756 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -185,7 +185,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
const std::string password = msg.readString();
// checks the version of the remote item database with our local copy
- unsigned int dbversion = msg.readInt32();
+ unsigned dbversion = msg.readInt32();
LOG_INFO("Game server uses itemsdatabase with version " << dbversion);
LOG_DEBUG("AGMSG_REGISTER_RESPONSE");
@@ -487,7 +487,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// send the post if valid
if (post)
{
- for (unsigned int i = 0; i < post->getNumberOfLetters(); ++i)
+ for (unsigned i = 0; i < post->getNumberOfLetters(); ++i)
{
// get each letter, send the sender's name,
// the contents and any attachments
@@ -495,7 +495,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
result.writeString(letter->getSender()->getName());
result.writeString(letter->getContents());
std::vector<InventoryItem> items = letter->getAttachments();
- for (unsigned int j = 0; j < items.size(); ++j)
+ for (unsigned j = 0; j < items.size(); ++j)
{
result.writeInt16(items[j].itemId);
result.writeInt16(items[j].amount);
@@ -546,7 +546,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
LOG_DEBUG("Creating letter");
Letter *letter = new Letter(0, sender, receiver);
letter->addText(contents);
- for (unsigned int i = 0; i < items.size(); ++i)
+ for (unsigned i = 0; i < items.size(); ++i)
{
InventoryItem item;
item.itemId = items[i].first;
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index 9426c885..f75e3edb 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -174,8 +174,6 @@ Account *Storage::getAccountBySQL()
if (accountInfo.isEmpty())
return 0;
- // Specialize the string_to functor to convert
- // a string to an unsigned int.
string_to< unsigned > toUint;
unsigned id = toUint(accountInfo(0, 0));
@@ -265,8 +263,6 @@ void Storage::fixCharactersSlot(int accountId)
if (charInfo.isEmpty())
return;
- // Specialize the string_to functor to convert
- // a string to an unsigned int.
string_to< unsigned > toUint;
std::map<unsigned, unsigned> slotsToUpdate;
@@ -347,8 +343,6 @@ Character *Storage::getCharacterBySQL(Account *owner)
{
Character *character = 0;
- // Specialize the string_to functor to convert
- // a string to an unsigned int.
string_to< unsigned > toUint;
string_to< int > toInt;
@@ -361,8 +355,6 @@ Character *Storage::getCharacterBySQL(Account *owner)
if (charInfo.isEmpty())
return 0;
- // Specialize the string_to functor to convert
- // a string to an unsigned short.
string_to< unsigned short > toUshort;
string_to< double > toDouble;
@@ -417,10 +409,10 @@ Character *Storage::getCharacterBySQL(Account *owner)
const dal::RecordSet &attrInfo = mDb->execSql(s.str());
if (!attrInfo.isEmpty())
{
- const unsigned int nRows = attrInfo.rows();
- for (unsigned int row = 0; row < nRows; ++row)
+ const unsigned nRows = attrInfo.rows();
+ for (unsigned row = 0; row < nRows; ++row)
{
- unsigned int id = toUint(attrInfo(row, 0));
+ unsigned id = toUint(attrInfo(row, 0));
character->setAttribute(id, toDouble(attrInfo(row, 1)));
character->setModAttribute(id, toDouble(attrInfo(row, 2)));
}
@@ -437,10 +429,10 @@ Character *Storage::getCharacterBySQL(Account *owner)
const dal::RecordSet &skillInfo = mDb->execSql(s.str());
if (!skillInfo.isEmpty())
{
- const unsigned int nRows = skillInfo.rows();
- for (unsigned int row = 0; row < nRows; ++row)
+ const unsigned nRows = skillInfo.rows();
+ for (unsigned row = 0; row < nRows; ++row)
{
- unsigned int id = toUint(skillInfo(row, 0));
+ unsigned id = toUint(skillInfo(row, 0));
character->setExperience(id, toInt(skillInfo(row, 1)));
}
}
@@ -455,8 +447,8 @@ Character *Storage::getCharacterBySQL(Account *owner)
const dal::RecordSet &statusInfo = mDb->execSql(s.str());
if (!statusInfo.isEmpty())
{
- const unsigned int nRows = statusInfo.rows();
- for (unsigned int row = 0; row < nRows; row++)
+ const unsigned nRows = statusInfo.rows();
+ for (unsigned row = 0; row < nRows; row++)
{
character->applyStatusEffect(
toUint(statusInfo(row, 0)), // Status Id
@@ -472,8 +464,8 @@ Character *Storage::getCharacterBySQL(Account *owner)
const dal::RecordSet &killsInfo = mDb->execSql(s.str());
if (!killsInfo.isEmpty())
{
- const unsigned int nRows = killsInfo.rows();
- for (unsigned int row = 0; row < nRows; row++)
+ const unsigned nRows = killsInfo.rows();
+ for (unsigned row = 0; row < nRows; row++)
{
character->setKillCount(
toUint(killsInfo(row, 0)), // MonsterID
@@ -490,8 +482,8 @@ Character *Storage::getCharacterBySQL(Account *owner)
const dal::RecordSet &specialsInfo = mDb->execSql(s.str());
if (!specialsInfo.isEmpty())
{
- const unsigned int nRows = specialsInfo.rows();
- for (unsigned int row = 0; row < nRows; row++)
+ const unsigned nRows = specialsInfo.rows();
+ for (unsigned row = 0; row < nRows; row++)
{
character->giveSpecial(toUint(specialsInfo(row, 0)),
toUint(specialsInfo(row, 1)));
@@ -523,7 +515,7 @@ Character *Storage::getCharacterBySQL(Account *owner)
{
equipItem.itemId = toUint(equipInfo(k, 1));
equipItem.itemInstance = toUint(equipInfo(k, 2));
- equipData.insert(std::pair<unsigned int, EquipmentItem>(
+ equipData.insert(std::pair<unsigned, EquipmentItem>(
toUint(equipInfo(k, 0)),
equipItem));
}
@@ -591,7 +583,7 @@ Character *Storage::getCharacter(const std::string &name)
return 0;
}
-unsigned int Storage::getCharacterId(const std::string &name)
+unsigned Storage::getCharacterId(const std::string &name)
{
std::ostringstream sql;
sql << "SELECT id FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?";
@@ -629,7 +621,7 @@ bool Storage::doesUserNameExist(const std::string &name)
const dal::RecordSet &accountInfo = mDb->processSql();
std::istringstream ssStream(accountInfo(0, 0));
- unsigned int iReturn = 1;
+ unsigned iReturn = 1;
ssStream >> iReturn;
return iReturn != 0;
}
@@ -662,7 +654,7 @@ bool Storage::doesEmailAddressExist(const std::string &email)
const dal::RecordSet &accountInfo = mDb->processSql();
std::istringstream ssStream(accountInfo(0, 0));
- unsigned int iReturn = 1;
+ unsigned iReturn = 1;
ssStream >> iReturn;
return iReturn != 0;
}
@@ -884,8 +876,8 @@ bool Storage::updateCharacter(Character *character)
{
sql.str("");
unsigned short slot = j->first;
- unsigned int itemId = j->second.itemId;
- unsigned int amount = j->second.amount;
+ unsigned itemId = j->second.itemId;
+ unsigned amount = j->second.amount;
assert(itemId);
sql << base << slot << ", " << itemId << ", " << amount << ");";
mDb->execSql(sql.str());
@@ -1084,8 +1076,6 @@ void Storage::flush(Account *account)
// or updated in database.
// Now, let's remove those who are no more in memory from database.
- // Specialize the string_to functor to convert
- // a string to an unsigned int.
string_to<unsigned short> toUint;
std::ostringstream sqlSelectNameIdCharactersTable;
@@ -1099,7 +1089,7 @@ void Storage::flush(Account *account)
// We compare chars from memory and those existing in db,
// and delete those not in mem but existing in db.
bool charFound;
- for (unsigned int i = 0; i < charInMemInfo.rows(); ++i) // In database
+ for (unsigned i = 0; i < charInMemInfo.rows(); ++i) // In database
{
charFound = false;
for (Characters::const_iterator it = characters.begin(),
@@ -1118,7 +1108,7 @@ void Storage::flush(Account *account)
// We store the id of the char to delete,
// because as deleted, the RecordSet is also emptied,
// and that creates an error.
- unsigned int charId = toUint(charInMemInfo(i, 1));
+ unsigned charId = toUint(charInMemInfo(i, 1));
delCharacter(charId);
}
}
@@ -1235,7 +1225,7 @@ void Storage::updateExperience(int charId, int skillId, int skillValue)
}
}
-void Storage::updateAttribute(int charId, unsigned int attrId,
+void Storage::updateAttribute(int charId, unsigned attrId,
double base, double mod)
{
try
@@ -1349,7 +1339,7 @@ void Storage::addGuild(Guild *guild)
mDb->bindValue(1, guild->getName());
const dal::RecordSet& guildInfo = mDb->processSql();
- string_to<unsigned int> toUint;
+ string_to<unsigned> toUint;
unsigned id = toUint(guildInfo(0, 0));
guild->setId(id);
}
@@ -1531,7 +1521,7 @@ std::map<int, Guild*> Storage::getGuildList()
return guilds;
// Loop through every row in the table and assign it to a guild
- for (unsigned int i = 0; i < guildInfo.rows(); ++i)
+ for (unsigned i = 0; i < guildInfo.rows(); ++i)
{
Guild* guild = new Guild(guildInfo(i,1));
guild->setId(toShort(guildInfo(i,0)));
@@ -1550,7 +1540,7 @@ std::map<int, Guild*> Storage::getGuildList()
const dal::RecordSet& memberInfo = mDb->execSql(memberSql.str());
std::list<std::pair<int, int> > members;
- for (unsigned int j = 0; j < memberInfo.rows(); ++j)
+ for (unsigned j = 0; j < memberInfo.rows(); ++j)
{
members.push_back(std::pair<int, int>(toUint(memberInfo(j, 0)),
toUint(memberInfo(j, 1))));
@@ -1677,7 +1667,7 @@ std::map<std::string, std::string> Storage::getAllWorldStateVars(int mapId)
mDb->bindValue(1, mapId);
const dal::RecordSet &results = mDb->processSql();
- for (unsigned int i = 0; i < results.rows(); ++i)
+ for (unsigned i = 0; i < results.rows(); ++i)
{
variables[results(i, 0)] = results(i, 1);
}
@@ -1998,8 +1988,6 @@ Post *Storage::getStoredPost(int playerId)
{
Post *p = new Post();
- // Specialize the string_to functor to convert
- // a string to an unsigned int.
string_to< unsigned > toUint;
try
@@ -2016,7 +2004,7 @@ Post *Storage::getStoredPost(int playerId)
return p;
}
- for (unsigned int i = 0; i < post.rows(); i++ )
+ for (unsigned i = 0; i < post.rows(); i++ )
{
// Load sender and receiver
Character *sender = getCharacter(toUint(post(i, 1)), 0);
@@ -2248,10 +2236,10 @@ void Storage::addTransaction(const Transaction &trans)
}
}
-std::vector<Transaction> Storage::getTransactions(unsigned int num)
+std::vector<Transaction> Storage::getTransactions(unsigned num)
{
std::vector<Transaction> transactions;
- string_to<unsigned int> toUint;
+ string_to<unsigned> toUint;
try
{
@@ -2283,7 +2271,7 @@ std::vector<Transaction> Storage::getTransactions(unsigned int num)
std::vector<Transaction> Storage::getTransactions(time_t date)
{
std::vector<Transaction> transactions;
- string_to<unsigned int> toUint;
+ string_to<unsigned> toUint;
try
{
@@ -2292,7 +2280,7 @@ std::vector<Transaction> Storage::getTransactions(time_t date)
<< date;
const dal::RecordSet &rec = mDb->execSql(sql.str());
- for (unsigned int i = 0; i < rec.rows(); ++i)
+ for (unsigned i = 0; i < rec.rows(); ++i)
{
Transaction trans;
trans.mCharacterId = toUint(rec(i, 1));
diff --git a/src/account-server/storage.h b/src/account-server/storage.h
index b71be22f..f58738f5 100644
--- a/src/account-server/storage.h
+++ b/src/account-server/storage.h
@@ -101,7 +101,7 @@ class Storage
*
* @return the id of the character
*/
- unsigned int getCharacterId(const std::string &name);
+ unsigned getCharacterId(const std::string &name);
/**
* Add an account to the database.
@@ -152,7 +152,7 @@ class Storage
* @param base The base value of the attribute for this character
* @param mod The cached modified value for this character.
*/
- void updateAttribute(int charId, unsigned int attrId,
+ void updateAttribute(int charId, unsigned attrId,
double base, double mod);
/**
@@ -427,7 +427,7 @@ class Storage
*
* @return the database version number.
*/
- unsigned int getItemDatabaseVersion() const
+ unsigned getItemDatabaseVersion() const
{ return mItemDbVersion; }
/**
@@ -450,7 +450,7 @@ class Storage
*
* @return a vector of transactions.
*/
- std::vector<Transaction> getTransactions(unsigned int num);
+ std::vector<Transaction> getTransactions(unsigned num);
/**
* Retrieve all transactions since the given \a date.
@@ -508,7 +508,7 @@ class Storage
void syncDatabase();
dal::DataProvider *mDb; /**< the data provider */
- unsigned int mItemDbVersion; /**< Version of the item database. */
+ unsigned mItemDbVersion; /**< Version of the item database. */
};
extern Storage *storage;
diff --git a/src/chat-server/chatclient.h b/src/chat-server/chatclient.h
index a0812a30..7e8c4e2e 100644
--- a/src/chat-server/chatclient.h
+++ b/src/chat-server/chatclient.h
@@ -46,7 +46,7 @@ class ChatClient : public NetComputer
}
std::string characterName;
- unsigned int characterId;
+ unsigned characterId;
std::vector<ChatChannel *> channels;
std::vector<Guild *> guilds;
Party *party;
diff --git a/src/chat-server/chathandler.h b/src/chat-server/chathandler.h
index 06d72513..1a96cfbc 100644
--- a/src/chat-server/chathandler.h
+++ b/src/chat-server/chathandler.h
@@ -214,7 +214,7 @@ class ChatHandler : public ConnectionHandler
* Finds out the name of a character by its id. Either searches it
* in the list of online characters or otherwise gets it from the db.
*/
- unsigned int getIdOfChar(const std::string &name);
+ unsigned getIdOfChar(const std::string &name);
/**
* Sends a message to every client in a registered channel.
diff --git a/src/chat-server/guildhandler.cpp b/src/chat-server/guildhandler.cpp
index 949728c2..1bbe3671 100644
--- a/src/chat-server/guildhandler.cpp
+++ b/src/chat-server/guildhandler.cpp
@@ -350,7 +350,7 @@ void ChatHandler::handleGuildKickMember(ChatClient &client, MessageIn &msg)
return;
}
ChatClient *otherClient = getClient(otherCharName);
- unsigned int otherCharId;
+ unsigned otherCharId;
if (otherClient)
otherCharId = otherClient->characterId;
else
diff --git a/src/chat-server/party.h b/src/chat-server/party.h
index da8755b3..18bec58d 100644
--- a/src/chat-server/party.h
+++ b/src/chat-server/party.h
@@ -48,19 +48,19 @@ public:
/**
* Return number of users in party
*/
- unsigned int userCount() const { return mUsers.size(); }
+ unsigned userCount() const { return mUsers.size(); }
/**
* Return the party id
*/
- unsigned int getId() const { return mId; }
+ unsigned getId() const { return mId; }
const PartyUsers &getUsers() const { return mUsers; }
private:
PartyUsers mUsers;
- unsigned int mId;
+ unsigned mId;
};
#endif
diff --git a/src/chat-server/post.cpp b/src/chat-server/post.cpp
index eff5ddb3..dc1e0d1e 100644
--- a/src/chat-server/post.cpp
+++ b/src/chat-server/post.cpp
@@ -23,7 +23,7 @@
#include "../account-server/character.h"
#include "../common/configuration.h"
-Letter::Letter(unsigned int type, Character *sender, Character *receiver)
+Letter::Letter(unsigned type, Character *sender, Character *receiver)
: mId(0), mType(type), mSender(sender), mReceiver(receiver)
{
}
@@ -59,7 +59,7 @@ std::string Letter::getContents() const
bool Letter::addAttachment(InventoryItem item)
{
- unsigned int max = Configuration::getValue("mail_maxAttachments", 3);
+ unsigned max = Configuration::getValue("mail_maxAttachments", 3);
if (mAttachments.size() > max)
{
return false;
@@ -100,7 +100,7 @@ Post::~Post()
bool Post::addLetter(Letter *letter)
{
- unsigned int max = Configuration::getValue("mail_maxLetters", 10);
+ unsigned max = Configuration::getValue("mail_maxLetters", 10);
if (mLetters.size() > max)
{
return false;
@@ -120,7 +120,7 @@ Letter* Post::getLetter(int letter) const
return mLetters[letter];
}
-unsigned int Post::getNumberOfLetters() const
+unsigned Post::getNumberOfLetters() const
{
return mLetters.size();
}
diff --git a/src/chat-server/post.h b/src/chat-server/post.h
index c8006faa..2d0b2ae0 100644
--- a/src/chat-server/post.h
+++ b/src/chat-server/post.h
@@ -42,7 +42,7 @@ public:
* @param sender Pointer to character that sent the letter
* @param receiver Pointer to character that will receive the letter
*/
- Letter(unsigned int type, Character *sender, Character *receiver);
+ Letter(unsigned type, Character *sender, Character *receiver);
~Letter();
@@ -62,7 +62,7 @@ public:
/**
* Gets the type of the letter. (unused)
*/
- unsigned int getType() const
+ unsigned getType() const
{ return mType; }
/**
@@ -113,8 +113,8 @@ public:
std::vector<InventoryItem> getAttachments() const;
private:
- unsigned int mId;
- unsigned int mType;
+ unsigned mId;
+ unsigned mType;
unsigned long mExpiry;
std::string mContents;
std::vector<InventoryItem> mAttachments;
@@ -143,7 +143,7 @@ public:
* Return number of letters in post
* @return Returns the size of mLetters
*/
- unsigned int getNumberOfLetters() const;
+ unsigned getNumberOfLetters() const;
private:
std::vector<Letter*> mLetters;
diff --git a/src/common/inventorydata.h b/src/common/inventorydata.h
index 490abff2..b410b3fb 100644
--- a/src/common/inventorydata.h
+++ b/src/common/inventorydata.h
@@ -39,8 +39,8 @@ struct InventoryItem
itemId(0), amount(0)
{}
- unsigned int itemId;
- unsigned int amount;
+ unsigned itemId;
+ unsigned amount;
};
struct EquipmentItem
@@ -49,25 +49,25 @@ struct EquipmentItem
itemId(0), itemInstance(0)
{}
- EquipmentItem(unsigned int itemId, unsigned int itemInstance)
+ EquipmentItem(unsigned itemId, unsigned itemInstance)
{
this->itemId = itemId;
this->itemInstance = itemInstance;
}
// The item id taken from the item db.
- unsigned int itemId;
+ unsigned itemId;
// A unique instance number used to separate items when equipping the same
// item id multiple times on possible multiple slots.
- unsigned int itemInstance;
+ unsigned itemInstance;
};
// inventory slot id -> { item }
-typedef std::map< unsigned int, InventoryItem > InventoryData;
+typedef std::map< unsigned, InventoryItem > InventoryData;
// equip slot id -> { item id, item instance }
// Equipment taking up multiple equip slot ids will be referenced multiple times
-typedef std::multimap< unsigned int, EquipmentItem > EquipData;
+typedef std::multimap< unsigned, EquipmentItem > EquipData;
/**
* Structure storing the equipment and inventory of a Player.
diff --git a/src/common/transaction.h b/src/common/transaction.h
index fdd0b8f7..51c373eb 100644
--- a/src/common/transaction.h
+++ b/src/common/transaction.h
@@ -23,8 +23,8 @@
struct Transaction
{
- unsigned int mAction;
- unsigned int mCharacterId;
+ unsigned mAction;
+ unsigned mCharacterId;
std::string mMessage;
};
diff --git a/src/dal/mysqldataprovider.cpp b/src/dal/mysqldataprovider.cpp
index 13036461..9f9c4a93 100644
--- a/src/dal/mysqldataprovider.cpp
+++ b/src/dal/mysqldataprovider.cpp
@@ -32,7 +32,7 @@ const std::string MySqlDataProvider::CFGPARAM_MYSQL_USER ="mysql_username";
const std::string MySqlDataProvider::CFGPARAM_MYSQL_PWD ="mysql_password";
const std::string MySqlDataProvider::CFGPARAM_MYSQL_HOST_DEF = "localhost";
-const unsigned int MySqlDataProvider::CFGPARAM_MYSQL_PORT_DEF = 3306;
+const unsigned MySqlDataProvider::CFGPARAM_MYSQL_PORT_DEF = 3306;
const std::string MySqlDataProvider::CFGPARAM_MYSQL_DB_DEF = "mana";
const std::string MySqlDataProvider::CFGPARAM_MYSQL_USER_DEF = "mana";
const std::string MySqlDataProvider::CFGPARAM_MYSQL_PWD_DEF = "mana";
@@ -84,7 +84,7 @@ void MySqlDataProvider::connect()
= Configuration::getValue(CFGPARAM_MYSQL_USER, CFGPARAM_MYSQL_USER_DEF);
const std::string password
= Configuration::getValue(CFGPARAM_MYSQL_PWD, CFGPARAM_MYSQL_PWD_DEF);
- const unsigned int tcpPort
+ const unsigned tcpPort
= Configuration::getValue(CFGPARAM_MYSQL_PORT, CFGPARAM_MYSQL_PORT_DEF);
// allocate and initialize a new MySQL object suitable
@@ -158,10 +158,10 @@ const RecordSet &MySqlDataProvider::execSql(const std::string& sql,
throw DbSqlQueryExecFailure(mysql_error(mDb));
// set the field names.
- unsigned int nFields = mysql_num_fields(res);
+ unsigned nFields = mysql_num_fields(res);
MYSQL_FIELD* fields = mysql_fetch_fields(res);
Row fieldNames;
- for (unsigned int i = 0; i < nFields; ++i)
+ for (unsigned i = 0; i < nFields; ++i)
fieldNames.push_back(fields[i].name);
mRecordSet.setColumnHeaders(fieldNames);
@@ -172,7 +172,7 @@ const RecordSet &MySqlDataProvider::execSql(const std::string& sql,
{
Row r;
- for (unsigned int i = 0; i < nFields; ++i)
+ for (unsigned i = 0; i < nFields; ++i)
r.push_back(static_cast<char *>(row[i]));
mRecordSet.add(r);
@@ -411,13 +411,13 @@ const RecordSet &MySqlDataProvider::processSql()
res = mysql_stmt_result_metadata(mStmt);
// set the field names.
- unsigned int nFields = mysql_num_fields(res);
+ unsigned nFields = mysql_num_fields(res);
MYSQL_FIELD* fields = mysql_fetch_fields(res);
Row fieldNames;
resultBind = new MYSQL_BIND[mysql_num_fields(res)];
- unsigned int i = 0;
+ unsigned i = 0;
for (i = 0; i < mysql_num_fields(res); ++i)
{
resultBind[i].buffer_type = MYSQL_TYPE_STRING;
diff --git a/src/dal/mysqldataprovider.h b/src/dal/mysqldataprovider.h
index 945b284f..6f8de3a8 100644
--- a/src/dal/mysqldataprovider.h
+++ b/src/dal/mysqldataprovider.h
@@ -192,7 +192,7 @@ class MySqlDataProvider: public DataProvider
/** defines the default value of the CFGPARAM_MYSQL_HOST parameter */
static const std::string CFGPARAM_MYSQL_HOST_DEF;
/** defines the default value of the CFGPARAM_MYSQL_PORT parameter */
- static const unsigned int CFGPARAM_MYSQL_PORT_DEF;
+ static const unsigned CFGPARAM_MYSQL_PORT_DEF;
/** defines the default value of the CFGPARAM_MYSQL_DB parameter */
static const std::string CFGPARAM_MYSQL_DB_DEF;
/** defines the default value of the CFGPARAM_MYSQL_USER parameter */
diff --git a/src/dal/pqdataprovider.cpp b/src/dal/pqdataprovider.cpp
index 58959129..34dd5486 100644
--- a/src/dal/pqdataprovider.cpp
+++ b/src/dal/pqdataprovider.cpp
@@ -100,22 +100,22 @@ const RecordSet &PqDataProvider::execSql(const std::string& sql,
}
// get field count
- unsigned int nFields = PQnfields(res);
+ unsigned nFields = PQnfields(res);
// fill column names
Row fieldNames;
- for (unsigned int i = 0; i < nFields; i++)
+ for (unsigned i = 0; i < nFields; i++)
{
fieldNames.push_back(PQfname(res, i));
}
mRecordSet.setColumnHeaders(fieldNames);
// fill rows
- for (unsigned int r = 0; r < PQntuples(res); r++)
+ for (unsigned r = 0; r < PQntuples(res); r++)
{
Row row;
- for (unsigned int i = 0; i < nFields; i++)
+ for (unsigned i = 0; i < nFields; i++)
row.push_back(PQgetvalue(res, r, i));
mRecordSet.add(row);
diff --git a/src/dal/recordset.cpp b/src/dal/recordset.cpp
index 065bbd77..0529325f 100644
--- a/src/dal/recordset.cpp
+++ b/src/dal/recordset.cpp
@@ -61,7 +61,7 @@ bool RecordSet::isEmpty() const
*
* @return the number of rows.
*/
-unsigned int RecordSet::rows() const
+unsigned RecordSet::rows() const
{
return mRows.size();
}
@@ -71,7 +71,7 @@ unsigned int RecordSet::rows() const
*
* @return the number of columns.
*/
-unsigned int RecordSet::cols() const
+unsigned RecordSet::cols() const
{
return mHeaders.size();
}
@@ -93,7 +93,7 @@ void RecordSet::setColumnHeaders(const Row &headers)
*/
void RecordSet::add(const Row &row)
{
- const unsigned int nCols = mHeaders.size();
+ const unsigned nCols = mHeaders.size();
if (nCols == 0) {
throw RsColumnHeadersNotSet();
@@ -110,8 +110,8 @@ void RecordSet::add(const Row &row)
mRows.push_back(row);
}
-const std::string &RecordSet::operator()(const unsigned int row,
- const unsigned int col) const
+const std::string &RecordSet::operator()(const unsigned row,
+ const unsigned col) const
{
if ((row >= mRows.size()) || (col >= mHeaders.size())) {
std::ostringstream os;
@@ -125,7 +125,7 @@ const std::string &RecordSet::operator()(const unsigned int row,
return mRows[row][col];
}
-const std::string &RecordSet::operator()(const unsigned int row,
+const std::string &RecordSet::operator()(const unsigned row,
const std::string& name) const
{
if (row >= mRows.size()) {
@@ -147,8 +147,8 @@ const std::string &RecordSet::operator()(const unsigned int row,
}
// find the field index.
- const unsigned int nCols = mHeaders.size();
- unsigned int i;
+ const unsigned nCols = mHeaders.size();
+ unsigned i;
for (i = 0; i < nCols; ++i) {
if (mHeaders[i] == name) {
break;
diff --git a/src/dal/recordset.h b/src/dal/recordset.h
index 80c2e68f..91b434de 100644
--- a/src/dal/recordset.h
+++ b/src/dal/recordset.h
@@ -67,14 +67,14 @@ class RecordSet
*
* @return the number of rows.
*/
- unsigned int rows() const;
+ unsigned rows() const;
/**
* Get the number of columns.
*
* @return the number of columns.
*/
- unsigned int cols() const;
+ unsigned cols() const;
/**
* Set the column headers.
@@ -115,8 +115,8 @@ class RecordSet
* @exception std::invalid_argument if the recordset is empty.
*/
const std::string&
- operator()(const unsigned int row,
- const unsigned int col) const;
+ operator()(const unsigned row,
+ const unsigned col) const;
/**
@@ -134,7 +134,7 @@ class RecordSet
* the recordset is empty.
*/
const std::string&
- operator()(const unsigned int row,
+ operator()(const unsigned row,
const std::string &name) const;
diff --git a/src/game-server/attribute.cpp b/src/game-server/attribute.cpp
index 31d743f4..3d0f5510 100644
--- a/src/game-server/attribute.cpp
+++ b/src/game-server/attribute.cpp
@@ -133,7 +133,7 @@ bool durationCompare(const AttributeModifierState *lhs,
return lhs->mDuration < rhs->mDuration;
}
-bool AttributeModifiersEffect::remove(double value, unsigned int id,
+bool AttributeModifiersEffect::remove(double value, unsigned id,
bool fullCheck)
{
/* We need to find and check this entry exists, and erase the entry
@@ -249,7 +249,7 @@ bool AttributeModifiersEffect::recalculateModifiedValue(double newPrevLayerValue
bool Attribute::add(unsigned short duration, double value,
- unsigned int layer, int level)
+ unsigned layer, int level)
{
assert(mMods.size() > layer);
LOG_DEBUG("Adding modifier to attribute with duration " << duration <<
@@ -277,7 +277,7 @@ bool Attribute::add(unsigned short duration, double value,
return false;
}
-bool Attribute::remove(double value, unsigned int layer,
+bool Attribute::remove(double value, unsigned layer,
int lvl, bool fullcheck)
{
assert(mMods.size() > layer);
@@ -321,7 +321,7 @@ Attribute::Attribute(const AttributeManager::AttributeInfo &info):
const std::vector<AttributeModifier> &modifiers = info.modifiers;
LOG_DEBUG("Construction of new attribute with '" << modifiers.size()
<< "' layers.");
- for (unsigned int i = 0; i < modifiers.size(); ++i)
+ for (unsigned i = 0; i < modifiers.size(); ++i)
{
LOG_DEBUG("Adding layer with stackable type "
<< modifiers[i].stackableType
diff --git a/src/game-server/attribute.h b/src/game-server/attribute.h
index 046c8f63..8c8d3b8e 100644
--- a/src/game-server/attribute.h
+++ b/src/game-server/attribute.h
@@ -31,7 +31,7 @@ class AttributeModifierState
public:
AttributeModifierState(unsigned short duration,
double value,
- unsigned int id)
+ unsigned id)
: mDuration(duration)
, mValue(value)
, mId(id)
@@ -48,7 +48,7 @@ class AttributeModifierState
* dispells or similar. Exact usage depends on the effect,
* origin, etc.
*/
- const unsigned int mId;
+ const unsigned mId;
friend bool durationCompare(const AttributeModifierState*,
const AttributeModifierState*);
friend class AttributeModifiersEffect;
@@ -75,7 +75,7 @@ class AttributeModifiersEffect
/**
* remove() - as with Attribute::remove().
*/
- bool remove(double value, unsigned int id, bool fullCheck);
+ bool remove(double value, unsigned id, bool fullCheck);
/**
* Performs the necessary modifications to mMod when the states change.
@@ -160,7 +160,7 @@ class Attribute
* @param id Used to identify this effect.
* @return Whether the modified attribute value was changed.
*/
- bool add(unsigned short duration, double value, unsigned int layer, int id = 0);
+ bool add(unsigned short duration, double value, unsigned layer, int id = 0);
/**
* @param value The value of the modifier to be removed.
@@ -174,7 +174,7 @@ class Attribute
* or only those that are otherwise permanent (ie. duration of 0)
* @returns Whether the modified attribute value was changed.
*/
- bool remove(double value, unsigned int layer, int id, bool fullcheck);
+ bool remove(double value, unsigned layer, int id, bool fullcheck);
/**
* clearMods() removes *all* modifications present in this Attribute (!)
diff --git a/src/game-server/attributemanager.cpp b/src/game-server/attributemanager.cpp
index 3a70fd9a..018de28e 100644
--- a/src/game-server/attributemanager.cpp
+++ b/src/game-server/attributemanager.cpp
@@ -33,7 +33,7 @@ void AttributeManager::reload()
{
mTagMap.clear();
mAttributeMap.clear();
- for (unsigned int i = 0; i < MaxScope; ++i)
+ for (unsigned i = 0; i < MaxScope; ++i)
mAttributeScopes[i].clear();
readAttributesFile();
@@ -43,11 +43,11 @@ void AttributeManager::reload()
<< ", NonStackableBonus is " << NonStackableBonus << ".");
LOG_DEBUG("Additive is " << Additive << ", Multiplicative is " << Multiplicative << ".");
const std::string *tag;
- unsigned int count = 0;
+ unsigned count = 0;
for (AttributeMap::const_iterator i = mAttributeMap.begin();
i != mAttributeMap.end(); ++i)
{
- unsigned int lCount = 0;
+ unsigned lCount = 0;
LOG_DEBUG(" "<<i->first<<" : ");
for (std::vector<AttributeModifier>::const_iterator j =
i->second.modifiers.begin();
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 2064cfc5..ea7540ca 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -497,22 +497,22 @@ void Being::setAction(BeingAction action)
}
}
-void Being::applyModifier(unsigned int attr, double value, unsigned int layer,
- unsigned int duration, unsigned int id)
+void Being::applyModifier(unsigned attr, double value, unsigned layer,
+ unsigned duration, unsigned id)
{
mAttributes.at(attr).add(duration, value, layer, id);
updateDerivedAttributes(attr);
}
-bool Being::removeModifier(unsigned int attr, double value, unsigned int layer,
- unsigned int id, bool fullcheck)
+bool Being::removeModifier(unsigned attr, double value, unsigned layer,
+ unsigned id, bool fullcheck)
{
bool ret = mAttributes.at(attr).remove(value, layer, id, fullcheck);
updateDerivedAttributes(attr);
return ret;
}
-void Being::setAttribute(unsigned int id, double value)
+void Being::setAttribute(unsigned id, double value)
{
AttributeMap::iterator ret = mAttributes.find(id);
if (ret == mAttributes.end())
@@ -532,7 +532,7 @@ void Being::setAttribute(unsigned int id, double value)
}
}
-double Being::getAttribute(unsigned int id) const
+double Being::getAttribute(unsigned id) const
{
AttributeMap::const_iterator ret = mAttributes.find(id);
if (ret == mAttributes.end())
@@ -545,7 +545,7 @@ double Being::getAttribute(unsigned int id) const
}
-double Being::getModifiedAttribute(unsigned int id) const
+double Being::getModifiedAttribute(unsigned id) const
{
AttributeMap::const_iterator ret = mAttributes.find(id);
if (ret == mAttributes.end())
@@ -557,14 +557,14 @@ double Being::getModifiedAttribute(unsigned int id) const
return ret->second.getModifiedAttribute();
}
-void Being::setModAttribute(unsigned int, double)
+void Being::setModAttribute(unsigned, double)
{
// No-op to satisfy shared structure.
// The game-server calculates this manually.
return;
}
-bool Being::recalculateBaseAttribute(unsigned int attr)
+bool Being::recalculateBaseAttribute(unsigned attr)
{
LOG_DEBUG("Being: Received update attribute recalculation request for "
<< attr << ".");
@@ -614,7 +614,7 @@ bool Being::recalculateBaseAttribute(unsigned int attr)
return false;
}
-void Being::updateDerivedAttributes(unsigned int attr)
+void Being::updateDerivedAttributes(unsigned attr)
{
LOG_DEBUG("Being: Updating derived attribute(s) of: " << attr);
switch (attr)
diff --git a/src/game-server/being.h b/src/game-server/being.h
index eee81470..0083be1f 100644
--- a/src/game-server/being.h
+++ b/src/game-server/being.h
@@ -36,7 +36,7 @@ class Being;
class MapComposite;
class StatusEffect;
-typedef std::map< unsigned int, Attribute > AttributeMap;
+typedef std::map< unsigned, Attribute > AttributeMap;
struct Status
{
@@ -49,7 +49,7 @@ typedef std::map< int, Status > StatusEffects;
/**
* Type definition for a list of hits
*/
-typedef std::vector<unsigned int> Hits;
+typedef std::vector<unsigned> Hits;
/**
* Generic being (living actor). Keeps direction, destination and a few other
@@ -192,31 +192,31 @@ class Being : public Actor
/**
* Sets an attribute.
*/
- void setAttribute(unsigned int id, double value);
+ void setAttribute(unsigned id, double value);
/**
* Gets an attribute.
*/
- double getAttribute(unsigned int id) const;
+ double getAttribute(unsigned id) const;
/**
* Gets an attribute after applying modifiers.
*/
- double getModifiedAttribute(unsigned int id) const;
+ double getModifiedAttribute(unsigned id) const;
/**
* No-op to satisfy shared structure.
* @note The game server calculates this manually, so nothing happens
* here.
*/
- void setModAttribute(unsigned int, double);
+ void setModAttribute(unsigned, double);
/**
* Checks whether or not an attribute exists in this being.
* @returns True if the attribute is present in the being, false otherwise.
*/
- bool checkAttributeExists(unsigned int id) const
+ bool checkAttributeExists(unsigned id) const
{ return mAttributes.count(id); }
/**
@@ -226,11 +226,11 @@ class Being : public Actor
* @param lvl If non-zero, indicates that a temporary modifier can be
* dispelled prematuraly by a spell of given level.
*/
- void applyModifier(unsigned int attr, double value, unsigned int layer,
- unsigned int duration = 0, unsigned int id = 0);
+ void applyModifier(unsigned attr, double value, unsigned layer,
+ unsigned duration = 0, unsigned id = 0);
- bool removeModifier(unsigned int attr, double value, unsigned int layer,
- unsigned int id = 0, bool fullcheck = false);
+ bool removeModifier(unsigned attr, double value, unsigned layer,
+ unsigned id = 0, bool fullcheck = false);
/**
* Called when an attribute modifier is changed.
@@ -238,14 +238,14 @@ class Being : public Actor
* attributes if it has changed.
* @returns Whether it was changed.
*/
- virtual bool recalculateBaseAttribute(unsigned int);
+ virtual bool recalculateBaseAttribute(unsigned);
/**
* Attribute has changed, recalculate base value of dependant
* attributes (and handle other actions for the modified
* attribute)
*/
- virtual void updateDerivedAttributes(unsigned int);
+ virtual void updateDerivedAttributes(unsigned);
/**
* Sets a statuseffect on this being
diff --git a/src/game-server/buysell.cpp b/src/game-server/buysell.cpp
index 78c2bfe0..1a0d8d91 100644
--- a/src/game-server/buysell.cpp
+++ b/src/game-server/buysell.cpp
@@ -76,7 +76,7 @@ int BuySell::registerPlayerItems()
for (InventoryData::const_iterator it = inventoryData.begin(),
it_end = inventoryData.end(); it != it_end; ++it)
{
- unsigned int nb = it->second.amount;
+ unsigned nb = it->second.amount;
if (!nb)
continue;
diff --git a/src/game-server/buysell.h b/src/game-server/buysell.h
index 506dc8ad..38566005 100644
--- a/src/game-server/buysell.h
+++ b/src/game-server/buysell.h
@@ -76,7 +76,7 @@ class BuySell
typedef std::vector< TradedItem > TradedItems;
/** The attribute ID of the currency to use. Hardcoded for now (FIXME) */
- unsigned int mCurrencyId;
+ unsigned mCurrencyId;
Character *mChar; /**< Character involved. */
TradedItems mItems; /**< Traded items. */
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 5d96cab5..15ba940a 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -465,7 +465,7 @@ void Character::modifiedAllAttribute()
}
}
-bool Character::recalculateBaseAttribute(unsigned int attr)
+bool Character::recalculateBaseAttribute(unsigned attr)
{
/*
* `attr' may or may not have changed. Recalculate the base value.
@@ -524,7 +524,7 @@ bool Character::recalculateBaseAttribute(unsigned int attr)
return false;
}
-void Character::updateDerivedAttributes(unsigned int attr)
+void Character::updateDerivedAttributes(unsigned attr)
{
/*
* `attr' has changed, perform updates accordingly.
diff --git a/src/game-server/character.h b/src/game-server/character.h
index 11762291..5f3d3a64 100644
--- a/src/game-server/character.h
+++ b/src/game-server/character.h
@@ -45,22 +45,22 @@ class Trade;
struct SpecialValue
{
- SpecialValue(unsigned int currentMana,
+ SpecialValue(unsigned currentMana,
const SpecialManager::SpecialInfo *specialInfo)
: currentMana(currentMana)
, rechargeSpeed(specialInfo->defaultRechargeSpeed)
, specialInfo(specialInfo)
{}
- unsigned int currentMana;
- unsigned int rechargeSpeed;
+ unsigned currentMana;
+ unsigned rechargeSpeed;
const SpecialManager::SpecialInfo *specialInfo;
};
/**
* Stores specials by their id.
*/
-typedef std::map<unsigned int, SpecialValue> SpecialMap;
+typedef std::map<unsigned, SpecialValue> SpecialMap;
/**
* The representation of a player's character in the game world.
@@ -255,14 +255,14 @@ class Character : public Being
* attributes if it has changed.
* @returns Whether it was changed.
*/
- bool recalculateBaseAttribute(unsigned int);
+ bool recalculateBaseAttribute(unsigned);
/**
* Attribute has changed, recalculate base value of dependant
* attributes (and handle other actions for the modified
* attribute)
*/
- void updateDerivedAttributes(unsigned int);
+ void updateDerivedAttributes(unsigned);
/**
* Calls all the "disconnected" listener.
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp
index b48f1188..6de22242 100644
--- a/src/game-server/commandhandler.cpp
+++ b/src/game-server/commandhandler.cpp
@@ -177,7 +177,7 @@ static void say(const std::string message, Character *player)
}
/*
-static bool checkPermission(Character *player, unsigned int permissions)
+static bool checkPermission(Character *player, unsigned permissions)
{
if (player->getAccountLevel() & permissions)
{
@@ -196,7 +196,7 @@ static bool checkPermission(Character *player, unsigned int permissions)
static std::string playerRights(Character *ch)
{
std::stringstream str;
- str << (unsigned int)ch->getAccountLevel();
+ str << (unsigned)ch->getAccountLevel();
str << " ( ";
std::list<std::string> classes =
PermissionManager::getClassList(ch);
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 8dde8d9a..114e65b7 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -43,7 +43,7 @@
#include "utils/logger.h"
#include "utils/tokendispenser.h"
-const unsigned int TILES_TO_BE_NEAR = 7;
+const unsigned TILES_TO_BE_NEAR = 7;
GameHandler::GameHandler():
mTokenCollector(this)
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 532b3f42..0eddfd04 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -68,7 +68,7 @@ void Inventory::initialize()
/*
* Construct a set of item Ids to keep track of duplicate item Ids.
*/
- std::set<unsigned int> itemIds;
+ std::set<unsigned> itemIds;
/*
* Construct a set of itemIds to keep track of duplicate itemIds.
@@ -136,19 +136,19 @@ void Inventory::initialize()
}
}
-unsigned int Inventory::getItem(unsigned int slot) const
+unsigned Inventory::getItem(unsigned slot) const
{
InventoryData::iterator item = mPoss->inventory.find(slot);
return item != mPoss->inventory.end() ? item->second.itemId : 0;
}
-unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
+unsigned Inventory::insert(unsigned itemId, unsigned amount)
{
if (!itemId || !amount)
return 0;
MessageOut invMsg(GPMSG_INVENTORY);
- unsigned int maxPerSlot = itemManager->getItem(itemId)->getMaxPerSlot();
+ unsigned maxPerSlot = itemManager->getItem(itemId)->getMaxPerSlot();
LOG_DEBUG("Inventory: Inserting " << amount << " item(s) Id: " << itemId
<< " for character '" << mCharacter->getName() << "'.");
@@ -217,10 +217,10 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
return amount;
}
-unsigned int Inventory::count(unsigned int itemId,
+unsigned Inventory::count(unsigned itemId,
bool inInventory, bool inEquipment) const
{
- unsigned int nb = 0;
+ unsigned nb = 0;
if (inInventory)
{
for (InventoryData::iterator it = mPoss->inventory.begin(),
@@ -248,7 +248,7 @@ unsigned int Inventory::count(unsigned int itemId,
return nb;
}
-int Inventory::getFirstSlot(unsigned int itemId)
+int Inventory::getFirstSlot(unsigned itemId)
{
for (InventoryData::iterator it = mPoss->inventory.begin(),
it_end = mPoss->inventory.end(); it != it_end; ++it)
@@ -257,7 +257,7 @@ int Inventory::getFirstSlot(unsigned int itemId)
return -1;
}
-unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
+unsigned Inventory::remove(unsigned itemId, unsigned amount)
{
if (!itemId || !amount)
return amount;
@@ -276,7 +276,7 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
{
if (amount)
{
- unsigned int sub = std::min(amount, it->second.amount);
+ unsigned sub = std::min(amount, it->second.amount);
amount -= sub;
it->second.amount -= sub;
invMsg.writeInt16(it->first);
@@ -319,8 +319,8 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
return amount;
}
-unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
- unsigned int amount)
+unsigned Inventory::move(unsigned slot1, unsigned slot2,
+ unsigned amount)
{
LOG_DEBUG(amount << " item(s) requested to move from: " << slot1 << " to "
<< slot2 << " for character: '" << mCharacter->getName() << "'.");
@@ -337,7 +337,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
MessageOut invMsg(GPMSG_INVENTORY);
- unsigned int nb = std::min(amount, it1->second.amount);
+ unsigned nb = std::min(amount, it1->second.amount);
if (it2 == inv_end)
{
// Slot2 does not yet exist.
@@ -350,7 +350,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
amount -= nb;
//Save the itemId in case of deletion of the iterator
- unsigned int itemId = it1->second.itemId;
+ unsigned itemId = it1->second.itemId;
invMsg.writeInt16(slot1); // Slot
if (it1->second.amount)
{
@@ -380,8 +380,8 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
// and when all the amount of slot 1 is moving onto slot 2.
if (amount >= it1->second.amount)
{
- unsigned int itemId = it1->second.itemId;
- unsigned int amount = it1->second.amount;
+ unsigned itemId = it1->second.itemId;
+ unsigned amount = it1->second.amount;
it1->second.itemId = it2->second.itemId;
it1->second.amount = it2->second.amount;
it2->second.itemId = itemId;
@@ -443,7 +443,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
return amount;
}
-unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
+unsigned Inventory::removeFromSlot(unsigned slot, unsigned amount)
{
InventoryData::iterator it = mPoss->inventory.find(slot);
@@ -474,7 +474,7 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
if (!exists && it->second.itemId)
lastSlotOfItemRemaining = true;
- unsigned int sub = std::min(amount, it->second.amount);
+ unsigned sub = std::min(amount, it->second.amount);
amount -= sub;
it->second.amount -= sub;
invMsg.writeInt16(it->first);
@@ -503,7 +503,7 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
}
-void Inventory::updateEquipmentTrigger(unsigned int oldId, unsigned int newId)
+void Inventory::updateEquipmentTrigger(unsigned oldId, unsigned newId)
{
if (!oldId && !newId)
return;
@@ -525,7 +525,7 @@ void Inventory::updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI)
newI->useTrigger(mCharacter, ITT_EQUIP);
}
-unsigned int Inventory::getNewEquipItemInstance()
+unsigned Inventory::getNewEquipItemInstance()
{
std::set<int> alreadyUsed;
for (EquipData::const_iterator it = mPoss->equipSlots.begin();
@@ -534,15 +534,15 @@ unsigned int Inventory::getNewEquipItemInstance()
alreadyUsed.insert(it->second.itemInstance);
}
- unsigned int itemInstance = 1;
+ unsigned itemInstance = 1;
while (alreadyUsed.count(itemInstance))
itemInstance++;
return itemInstance;
}
-bool Inventory::checkEquipmentCapacity(unsigned int equipmentSlot,
- unsigned int capacityRequested)
+bool Inventory::checkEquipmentCapacity(unsigned equipmentSlot,
+ unsigned capacityRequested)
{
int capacity = itemManager->getEquipSlotCapacity(equipmentSlot);
@@ -596,7 +596,7 @@ bool Inventory::equip(int inventorySlot)
}
// List of potential unique itemInstances to unequip first.
- std::set<unsigned int> equipInstancesToUnequipFirst;
+ std::set<unsigned> equipInstancesToUnequipFirst;
// We first check the equipment slots for:
// - 1. whether enough total equip slot space is available.
@@ -643,7 +643,7 @@ bool Inventory::equip(int inventorySlot)
}
// Potential Pre-unequipment process
- for (std::set<unsigned int>::const_iterator it3 =
+ for (std::set<unsigned>::const_iterator it3 =
equipInstancesToUnequipFirst.begin();
it3 != equipInstancesToUnequipFirst.end(); ++it3)
{
@@ -666,8 +666,8 @@ bool Inventory::equip(int inventorySlot)
// Compute an unique equip item Instance id (unicity is per character only.)
int itemInstance = getNewEquipItemInstance();
- unsigned int capacityLeft = equipReq.capacityRequired;
- unsigned int capacityUsed = 0;
+ unsigned capacityLeft = equipReq.capacityRequired;
+ unsigned capacityUsed = 0;
// Apply equipment changes
for (EquipData::iterator it4 = mPoss->equipSlots.begin(),
it4_end = mPoss->equipSlots.end(); it4 != it4_end; ++it4)
@@ -697,7 +697,7 @@ bool Inventory::equip(int inventorySlot)
// Hence, we add them back
if(capacityLeft)
{
- unsigned int maxCapacity =
+ unsigned maxCapacity =
itemManager->getEquipSlotCapacity(equipReq.equipSlotId);
// A should never happen case
@@ -707,7 +707,7 @@ bool Inventory::equip(int inventorySlot)
{
EquipmentItem equipItem(it->second.itemId, itemInstance);
mPoss->equipSlots.insert(
- std::make_pair<unsigned int, EquipmentItem>
+ std::make_pair<unsigned, EquipmentItem>
(equipReq.equipSlotId, equipItem));
--capacityLeft;
}
@@ -734,7 +734,7 @@ bool Inventory::equip(int inventorySlot)
return true;
}
-unsigned int Inventory::getSlotItemInstance(unsigned int slot)
+unsigned Inventory::getSlotItemInstance(unsigned slot)
{
EquipData::iterator it = mPoss->equipSlots.find(slot);
if (it != mPoss->equipSlots.end())
@@ -742,7 +742,7 @@ unsigned int Inventory::getSlotItemInstance(unsigned int slot)
return 0;
}
-bool Inventory::unequipItem(unsigned int itemId)
+bool Inventory::unequipItem(unsigned itemId)
{
std::set<unsigned> itemInstances;
for (EquipData::iterator it = mPoss->equipSlots.begin(),
@@ -765,14 +765,14 @@ bool Inventory::unequipItem(unsigned int itemId)
return true;
}
-bool Inventory::unequip(unsigned int itemInstance)
+bool Inventory::unequip(unsigned itemInstance)
{
if (!itemInstance)
return false;
// The itemId to unequip
- unsigned int itemId = 0;
- unsigned int slotTypeId = 0;
+ unsigned itemId = 0;
+ unsigned slotTypeId = 0;
bool addedToInventory = false;
@@ -821,7 +821,7 @@ bool Inventory::unequip(unsigned int itemInstance)
return true;
}
-void Inventory::checkLookchanges(unsigned int slotTypeId)
+void Inventory::checkLookchanges(unsigned slotTypeId)
{
if (itemManager->isEquipSlotVisible(slotTypeId))
mCharacter->raiseUpdateFlags(UPDATEFLAG_LOOKSCHANGE);
diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h
index 3dacb919..42856bff 100644
--- a/src/game-server/inventory.h
+++ b/src/game-server/inventory.h
@@ -70,64 +70,64 @@ class Inventory
* @returns whether all item id could be unequipped.
* @note returns true when no item with given ids were equipped.
*/
- bool unequipItem(unsigned int itemId);
+ bool unequipItem(unsigned itemId);
/**
* Unequips item from given equipment slot.
* @param itemInstance The item instance id used to know what to unequip
* @returns Whether it was unequipped.
*/
- bool unequip(unsigned int itemInstance);
+ bool unequip(unsigned itemInstance);
/**
* Gets the item instance from the given equipment slot.
* Return 0 if none.
*/
- unsigned int getSlotItemInstance(unsigned int slot);
+ unsigned getSlotItemInstance(unsigned slot);
/**
* Inserts some items into the inventory.
* @return number of items not inserted (to be dropped on floor?).
*/
- unsigned int insert(unsigned int itemId, unsigned int amount);
+ unsigned insert(unsigned itemId, unsigned amount);
/**
* Removes some items from inventory.
* @return number of items not removed.
*/
- unsigned int remove(unsigned int itemId, unsigned int amount);
+ unsigned remove(unsigned itemId, unsigned amount);
/**
* Moves some items from the first slot to the second one.
* @returns number of items not moved.
*/
- unsigned int move(unsigned int slot1, unsigned int slot2,
- unsigned int amount);
+ unsigned move(unsigned slot1, unsigned slot2,
+ unsigned amount);
/**
* Removes some items from inventory.
* @return number of items not removed.
*/
- unsigned int removeFromSlot(unsigned int slot, unsigned int amount);
+ unsigned removeFromSlot(unsigned slot, unsigned amount);
/**
* Counts number of items with given Id.
* @param inInventory Search in player's inventory.
* @param inEquipment Search in player's equipment.
*/
- unsigned int count(unsigned int itemId, bool inInventory = true,
+ unsigned count(unsigned itemId, bool inInventory = true,
bool inEquipment = true) const;
/**
* Gets the ID of the items in a given slot.
*/
- unsigned int getItem(unsigned int slot) const;
+ unsigned getItem(unsigned slot) const;
/**
* Returns the first inventory slot with the given item Id.
* Returns -1 otherwise.
*/
- int getFirstSlot(unsigned int itemId);
+ int getFirstSlot(unsigned itemId);
private:
/**
@@ -135,15 +135,15 @@ class Inventory
* @param equipmentSlot the slot in equipement to check.
* @param capacityRequested the capacity needed.
*/
- bool checkEquipmentCapacity(unsigned int equipmentSlot,
- unsigned int capacityRequested);
+ bool checkEquipmentCapacity(unsigned equipmentSlot,
+ unsigned capacityRequested);
/**
* Test whether the inventory has enough space to welcome
* the willing-to-be equipment slot.
* @todo
*/
- bool hasInventoryEnoughSpace(unsigned int /* equipmentSlot */)
+ bool hasInventoryEnoughSpace(unsigned /* equipmentSlot */)
{ return true; }
/**
@@ -151,14 +151,14 @@ class Inventory
* This is especially useful for scripted equipment.
* @todo
*/
- bool testUnequipScriptRequirements(unsigned int /* equipementSlot */)
+ bool testUnequipScriptRequirements(unsigned /* equipementSlot */)
{ return true; }
/**
* Test the items equipment for scripted requirements.
* @todo
*/
- bool testEquipScriptRequirements(unsigned int /* itemId */)
+ bool testEquipScriptRequirements(unsigned /* itemId */)
{ return true; }
/**
@@ -167,7 +167,7 @@ class Inventory
* This is used to differenciate some items that can be equipped
* multiple times, like one-handed weapons for instance.
*/
- unsigned int getNewEquipItemInstance();
+ unsigned getNewEquipItemInstance();
/**
* Check the inventory is within the slot limit and capacity.
@@ -179,12 +179,12 @@ class Inventory
/**
* Check potential visible character sprite changes.
*/
- void checkLookchanges(unsigned int slotTypeId);
+ void checkLookchanges(unsigned slotTypeId);
/**
* Apply equipment triggers.
*/
- void updateEquipmentTrigger(unsigned int oldId, unsigned int itemId);
+ void updateEquipmentTrigger(unsigned oldId, unsigned itemId);
void updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI);
Possessions *mPoss; /**< Pointer to the modified possessions. */
diff --git a/src/game-server/item.h b/src/game-server/item.h
index 7004a2d8..eddc2dad 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -37,7 +37,7 @@ struct ItemEquipRequirement {
capacityRequired(0)
{}
- unsigned int equipSlotId, capacityRequired;
+ unsigned equipSlotId, capacityRequired;
};
/**
@@ -110,8 +110,8 @@ class ItemEffectInfo
class ItemEffectAttrMod : public ItemEffectInfo
{
public:
- ItemEffectAttrMod(unsigned int attrId, unsigned int layer, double value,
- unsigned int id, unsigned int duration = 0) :
+ ItemEffectAttrMod(unsigned attrId, unsigned layer, double value,
+ unsigned id, unsigned duration = 0) :
mAttributeId(attrId), mAttributeLayer(layer),
mMod(value), mDuration(duration), mId(id)
{}
@@ -120,11 +120,11 @@ class ItemEffectAttrMod : public ItemEffectInfo
void dispell(Being *itemUser);
private:
- unsigned int mAttributeId;
- unsigned int mAttributeLayer;
+ unsigned mAttributeId;
+ unsigned mAttributeLayer;
double mMod;
- unsigned int mDuration;
- unsigned int mId;
+ unsigned mDuration;
+ unsigned mId;
};
class ItemEffectAttack : public ItemEffectInfo
@@ -178,7 +178,7 @@ class ItemEffectScript : public ItemEffectInfo
class ItemClass
{
public:
- ItemClass(int id, unsigned int maxperslot):
+ ItemClass(int id, unsigned maxperslot):
mDatabaseID(id),
mName("unnamed"),
mSpriteID(0),
@@ -215,7 +215,7 @@ class ItemClass
/**
* Gets max item per slot.
*/
- unsigned int getMaxPerSlot() const
+ unsigned getMaxPerSlot() const
{ return mMaxPerSlot; }
bool hasTrigger(ItemTriggerType id)
@@ -273,7 +273,7 @@ class ItemClass
unsigned short mSpriteID;
unsigned short mCost; /**< Unit cost the item. */
/** Max item amount per slot in inventory. */
- unsigned int mMaxPerSlot;
+ unsigned mMaxPerSlot;
std::multimap< ItemTriggerType, ItemEffectInfo * > mEffects;
std::multimap< ItemTriggerType, ItemEffectInfo * > mDispells;
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 946815ad..4837ce98 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -54,7 +54,7 @@ void ItemManager::deinitialize()
delete i->second;
}
- for (std::map< unsigned int, EquipSlotInfo* >::iterator it =
+ for (std::map< unsigned, EquipSlotInfo* >::iterator it =
mEquipSlotsInfo.begin(), it_end = mEquipSlotsInfo.end(); it != it_end;
++it)
{
@@ -76,24 +76,24 @@ ItemClass *ItemManager::getItemByName(const std::string &name) const
return mItemClassesByName.value(name);
}
-unsigned int ItemManager::getDatabaseVersion() const
+unsigned ItemManager::getDatabaseVersion() const
{
return mItemDatabaseVersion;
}
-unsigned int ItemManager::getEquipSlotIdFromName(const std::string &name) const
+unsigned ItemManager::getEquipSlotIdFromName(const std::string &name) const
{
EquipSlotInfo *slotInfo = mNamedEquipSlotsInfo.value(name);
return slotInfo ? slotInfo->slotId : 0;
}
-unsigned int ItemManager::getEquipSlotCapacity(unsigned int id) const
+unsigned ItemManager::getEquipSlotCapacity(unsigned id) const
{
EquipSlotsInfo::const_iterator i = mEquipSlotsInfo.find(id);
return i != mEquipSlotsInfo.end() ? i->second->slotCapacity : 0;
}
-bool ItemManager::isEquipSlotVisible(unsigned int id) const
+bool ItemManager::isEquipSlotVisible(unsigned id) const
{
EquipSlotsInfo::const_iterator i = mEquipSlotsInfo.find(id);
return i != mEquipSlotsInfo.end() ? i->second->visibleSlot : false;
@@ -160,7 +160,7 @@ void ItemManager::readEquipSlotsFile()
EquipSlotInfo *equipSlotInfo =
new EquipSlotInfo(slotId, name, capacity, visible);
mEquipSlotsInfo.insert(
- std::make_pair<unsigned int, EquipSlotInfo*>(slotId, equipSlotInfo));
+ std::make_pair<unsigned, EquipSlotInfo*>(slotId, equipSlotInfo));
mNamedEquipSlotsInfo.insert(name, equipSlotInfo);
totalCapacity += capacity;
@@ -222,7 +222,7 @@ void ItemManager::readItemNode(xmlNodePtr itemNode)
return;
}
- unsigned int maxPerSlot = XML::getProperty(itemNode, "max-per-slot", 0);
+ unsigned maxPerSlot = XML::getProperty(itemNode, "max-per-slot", 0);
if (!maxPerSlot)
{
LOG_WARN("Item Manager: Missing max-per-slot property for "
@@ -373,7 +373,7 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item)
"but no attribute specified!");
continue;
}
- unsigned int duration = XML::getProperty(subNode,
+ unsigned duration = XML::getProperty(subNode,
"duration",
0);
ModifierLocation location = attributeManager->getLocation(tag);
diff --git a/src/game-server/itemmanager.h b/src/game-server/itemmanager.h
index cc4fb0ae..6a1f459b 100644
--- a/src/game-server/itemmanager.h
+++ b/src/game-server/itemmanager.h
@@ -36,14 +36,14 @@ struct EquipSlotInfo
slotId(0), slotCapacity(0), visibleSlot(false)
{}
- EquipSlotInfo(unsigned int id, const std::string &name,
- unsigned int capacity, bool visible):
+ EquipSlotInfo(unsigned id, const std::string &name,
+ unsigned capacity, bool visible):
slotId(id), slotName(name), slotCapacity(capacity), visibleSlot(visible)
{}
- unsigned int slotId;
+ unsigned slotId;
std::string slotName;
- unsigned int slotCapacity;
+ unsigned slotCapacity;
bool visibleSlot;
};
@@ -92,16 +92,16 @@ class ItemManager
/**
* Gets the version of the loaded item database.
*/
- unsigned int getDatabaseVersion() const;
+ unsigned getDatabaseVersion() const;
- unsigned int getEquipSlotIdFromName(const std::string &name) const;
+ unsigned getEquipSlotIdFromName(const std::string &name) const;
- unsigned int getEquipSlotCapacity(unsigned int id) const;
+ unsigned getEquipSlotCapacity(unsigned id) const;
- unsigned int getVisibleEquipSlotCount() const
+ unsigned getVisibleEquipSlotCount() const
{ return mVisibleEquipSlotCount; }
- bool isEquipSlotVisible(unsigned int id) const;
+ bool isEquipSlotVisible(unsigned id) const;
private:
/** Loads the equip slots that a character has available to them. */
@@ -118,9 +118,9 @@ class ItemManager
utils::NameMap<ItemClass*> mItemClassesByName;
// Map an equip slot id with the equip slot info.
- typedef std::map< unsigned int, EquipSlotInfo* > EquipSlotsInfo;
+ typedef std::map< unsigned, EquipSlotInfo* > EquipSlotsInfo;
// Reference to the vector position of equipSlots
- typedef std::vector< unsigned int > VisibleEquipSlots;
+ typedef std::vector< unsigned > VisibleEquipSlots;
EquipSlotsInfo mEquipSlotsInfo;
// Map a string (name of slot) with (str-id, max-per-equip-slot)
@@ -129,10 +129,10 @@ class ItemManager
std::string mItemsFile;
std::string mEquipSlotsFile;
- unsigned int mVisibleEquipSlotCount; // Cache
+ unsigned mVisibleEquipSlotCount; // Cache
/** Version of the loaded items database file.*/
- unsigned int mItemDatabaseVersion;
+ unsigned mItemDatabaseVersion;
};
extern ItemManager *itemManager;
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index 71ff09b6..cdfe063a 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -83,7 +83,7 @@ Monster::Monster(MonsterClass *specy):
for (AttributeManager::AttributeScope::const_iterator it = mobAttr.begin(),
it_end = mobAttr.end(); it != it_end; ++it)
{
- mAttributes.insert(std::pair< unsigned int, Attribute >
+ mAttributes.insert(std::pair< unsigned, Attribute >
(it->first, Attribute(*it->second)));
}
@@ -484,7 +484,7 @@ void Monster::died()
}
}
-bool Monster::recalculateBaseAttribute(unsigned int attr)
+bool Monster::recalculateBaseAttribute(unsigned attr)
{
LOG_DEBUG("Monster: Received update attribute recalculation request for "
<< attr << ".");
diff --git a/src/game-server/monster.h b/src/game-server/monster.h
index ea6cd305..73fec6aa 100644
--- a/src/game-server/monster.h
+++ b/src/game-server/monster.h
@@ -334,7 +334,7 @@ class Monster : public Being
* attributes if it has changed.
* @returns Whether it was changed.
*/
- virtual bool recalculateBaseAttribute(unsigned int);
+ virtual bool recalculateBaseAttribute(unsigned);
protected:
/**
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp
index 52e95e9a..2e78194c 100644
--- a/src/game-server/skillmanager.cpp
+++ b/src/game-server/skillmanager.cpp
@@ -131,7 +131,7 @@ void SkillManager::readSkillNode(xmlNodePtr skillNode,
}
mSkillsInfo.insert(
- std::make_pair<unsigned int, SkillInfo*>(skillInfo->id, skillInfo));
+ std::make_pair<unsigned, SkillInfo*>(skillInfo->id, skillInfo));
std::string keyName = setName + "_" + skillInfo->skillName;
mNamedSkillsInfo.insert(keyName, skillInfo);
@@ -180,13 +180,13 @@ unsigned SkillManager::getId(const std::string &skillName) const
return skillInfo ? skillInfo->id : 0;
}
-const std::string SkillManager::getSkillName(unsigned int id) const
+const std::string SkillManager::getSkillName(unsigned id) const
{
SkillsInfo::const_iterator it = mSkillsInfo.find(id);
return it != mSkillsInfo.end() ? it->second->skillName : "";
}
-const std::string SkillManager::getSetName(unsigned int id) const
+const std::string SkillManager::getSetName(unsigned id) const
{
SkillsInfo::const_iterator it = mSkillsInfo.find(id);
return it != mSkillsInfo.end() ? it->second->setName : "";
diff --git a/src/game-server/skillmanager.h b/src/game-server/skillmanager.h
index f296e192..85f7f42e 100644
--- a/src/game-server/skillmanager.h
+++ b/src/game-server/skillmanager.h
@@ -49,20 +49,20 @@ class SkillManager
/**
* Gets the skill Id from a set and a skill string.
*/
- unsigned int getId(const std::string &set, const std::string &name) const;
+ unsigned getId(const std::string &set, const std::string &name) const;
/**
* Gets the skill Id from a string formatted in this way:
* "setname_skillname"
*/
- unsigned int getId(const std::string &skillName) const;
+ unsigned getId(const std::string &skillName) const;
- const std::string getSkillName(unsigned int id) const;
- const std::string getSetName(unsigned int id) const;
+ const std::string getSkillName(unsigned id) const;
+ const std::string getSetName(unsigned id) const;
bool exists(unsigned id) const;
- unsigned int getDefaultSkillId() const
+ unsigned getDefaultSkillId() const
{ return mDefaultSkillId; }
private:
struct SkillInfo {
@@ -70,7 +70,7 @@ class SkillManager
id(0)
{}
- unsigned int id;
+ unsigned id;
std::string setName;
std::string skillName;
};
@@ -88,13 +88,13 @@ class SkillManager
std::string mSkillFile;
// The skill map
- typedef std::map<unsigned int, SkillInfo*> SkillsInfo;
+ typedef std::map<unsigned, SkillInfo*> SkillsInfo;
SkillsInfo mSkillsInfo;
// A map used to get skills per name.
utils::NameMap<SkillInfo*> mNamedSkillsInfo;
// The default skill id
- unsigned int mDefaultSkillId;
+ unsigned mDefaultSkillId;
};
extern SkillManager *skillManager;
diff --git a/src/game-server/specialmanager.cpp b/src/game-server/specialmanager.cpp
index 32669bca..39616faa 100644
--- a/src/game-server/specialmanager.cpp
+++ b/src/game-server/specialmanager.cpp
@@ -143,14 +143,14 @@ void SpecialManager::clear()
mNamedSpecialsInfo.clear();
}
-unsigned int SpecialManager::getId(const std::string &set,
- const std::string &name) const
+unsigned SpecialManager::getId(const std::string &set,
+ const std::string &name) const
{
std::string key = utils::toLower(set) + "_" + utils::toLower(name);
return getId(key);
}
-unsigned int SpecialManager::getId(const std::string &specialName) const
+unsigned SpecialManager::getId(const std::string &specialName) const
{
if (mNamedSpecialsInfo.contains(specialName))
return mNamedSpecialsInfo.value(specialName)->id;
diff --git a/src/game-server/specialmanager.h b/src/game-server/specialmanager.h
index b7a4f54b..e9203a34 100644
--- a/src/game-server/specialmanager.h
+++ b/src/game-server/specialmanager.h
@@ -48,12 +48,12 @@ public:
target(TARGET_BEING)
{}
- unsigned int id;
+ unsigned id;
std::string name;
std::string setName;
bool rechargeable;
int defaultRechargeSpeed;
- unsigned int neededMana;
+ unsigned neededMana;
TargetMode target;
Script::Ref rechargedCallback;
Script::Ref useCallback;
@@ -79,13 +79,13 @@ public:
/**
* Gets the specials Id from a set and a special string.
*/
- unsigned int getId(const std::string &set, const std::string &name) const;
+ unsigned getId(const std::string &set, const std::string &name) const;
/**
* Gets the specials Id from a string formatted in this way:
* "setname_skillname"
*/
- unsigned int getId(const std::string &specialName) const;
+ unsigned getId(const std::string &specialName) const;
const std::string getSpecialName(int id) const;
const std::string getSetName(int id) const;
@@ -102,7 +102,7 @@ private:
const std::string &setName);
std::string mSpecialFile;
- typedef std::map<unsigned int, SpecialInfo*> SpecialsInfo;
+ typedef std::map<unsigned, SpecialInfo*> SpecialsInfo;
SpecialsInfo mSpecialsInfo;
typedef utils::NameMap<SpecialInfo*> NamedSpecialsInfo;
NamedSpecialsInfo mNamedSpecialsInfo;
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 83417763..ede94f86 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -84,11 +84,11 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// We'll use a set to check whether we already sent the update for the given
// item instance.
- std::set<unsigned int> itemInstances;
+ std::set<unsigned> itemInstances;
// The map storing the info about the look changes to send
//{ slot type id, item id }
- std::map <unsigned int, unsigned int> lookChanges;
+ std::map <unsigned, unsigned> lookChanges;
// Note that we can send several updates on the same slot type as different
// items may have been equipped.
@@ -105,8 +105,8 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// we encounter the item, so we can send the look change.
// We also send empty slots for unequipment handling.
lookChanges.insert(
- std::make_pair<unsigned int, unsigned int>(it->first,
- it->second.itemId));
+ std::make_pair<unsigned, unsigned>(it->first,
+ it->second.itemId));
}
}
@@ -115,7 +115,7 @@ static void serializeLooks(Character *ch, MessageOut &msg)
// Number of look changes to send
msg.writeInt8(lookChanges.size());
- for (std::map<unsigned int, unsigned int>::const_iterator it2 =
+ for (std::map<unsigned, unsigned>::const_iterator it2 =
lookChanges.begin(), it2_end = lookChanges.end();
it2 != it2_end; ++it2)
{
diff --git a/src/game-server/trade.h b/src/game-server/trade.h
index d425767a..43b674fb 100644
--- a/src/game-server/trade.h
+++ b/src/game-server/trade.h
@@ -101,7 +101,7 @@ class Trade
TradedItems mItems1, mItems2; /**< Traded items. */
int mMoney1, mMoney2; /**< Traded money. */
TradeState mState; /**< State of transaction. */
- unsigned int mCurrencyId; /**< The attribute to use as currency. */
+ unsigned mCurrencyId; /**< The attribute to use as currency. */
};
#endif
diff --git a/src/net/connectionhandler.cpp b/src/net/connectionhandler.cpp
index 5aaf90e0..d116aa93 100644
--- a/src/net/connectionhandler.cpp
+++ b/src/net/connectionhandler.cpp
@@ -162,7 +162,7 @@ void ConnectionHandler::sendToEveryone(const MessageOut &msg)
}
}
-unsigned int ConnectionHandler::getClientCount() const
+unsigned ConnectionHandler::getClientCount() const
{
return clients.size();
}
diff --git a/src/net/connectionhandler.h b/src/net/connectionhandler.h
index 96fc90cd..7dde004f 100644
--- a/src/net/connectionhandler.h
+++ b/src/net/connectionhandler.h
@@ -79,7 +79,7 @@ class ConnectionHandler
/**
* Return the number of connected clients.
*/
- unsigned int getClientCount() const;
+ unsigned getClientCount() const;
private:
ENetAddress address; /**< Includes the port to listen to. */
diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp
index d39fd23e..00bb623b 100644
--- a/src/net/messageout.cpp
+++ b/src/net/messageout.cpp
@@ -32,10 +32,10 @@
#include <enet/enet.h>
/** Initial amount of bytes allocated for the messageout data buffer. */
-const unsigned int INITIAL_DATA_CAPACITY = 16;
+const unsigned INITIAL_DATA_CAPACITY = 16;
/** Factor by which the messageout data buffer is increased when too small. */
-const unsigned int CAPACITY_GROW_FACTOR = 2;
+const unsigned CAPACITY_GROW_FACTOR = 2;
static bool debugModeEnabled = false;
diff --git a/src/net/messageout.h b/src/net/messageout.h
index a39e306b..af5980f4 100644
--- a/src/net/messageout.h
+++ b/src/net/messageout.h
@@ -75,7 +75,7 @@ class MessageOut
/**
* Returns the length of the data.
*/
- unsigned int getLength() const { return mPos; }
+ unsigned getLength() const { return mPos; }
/**
* Sets whether the debug mode is enabled. In debug mode, the internal
@@ -96,8 +96,8 @@ class MessageOut
void writeValueType(ManaServ::ValueType type);
char *mData; /**< Data building up. */
- unsigned int mPos; /**< Position in the data. */
- unsigned int mDataSize; /**< Allocated datasize. */
+ unsigned mPos; /**< Position in the data. */
+ unsigned mDataSize; /**< Allocated datasize. */
bool mDebugMode; /**< Include debugging information. */
/**
diff --git a/src/net/netcomputer.cpp b/src/net/netcomputer.cpp
index c4af3420..8834f4a6 100644
--- a/src/net/netcomputer.cpp
+++ b/src/net/netcomputer.cpp
@@ -57,7 +57,7 @@ void NetComputer::disconnect(const MessageOut &msg)
}
void NetComputer::send(const MessageOut &msg, bool reliable,
- unsigned int channel)
+ unsigned channel)
{
LOG_DEBUG("Sending message " << msg << " to " << *this);
diff --git a/src/net/netcomputer.h b/src/net/netcomputer.h
index ee5d2cdc..09840348 100644
--- a/src/net/netcomputer.h
+++ b/src/net/netcomputer.h
@@ -68,7 +68,7 @@ class NetComputer
* be sent.
*/
void send(const MessageOut &msg, bool reliable = true,
- unsigned int channel = 0);
+ unsigned channel = 0);
/**
* Returns IP address of computer in 32bit int form
diff --git a/src/serialize/characterdata.h b/src/serialize/characterdata.h
index cab51197..abcc6114 100644
--- a/src/serialize/characterdata.h
+++ b/src/serialize/characterdata.h
@@ -132,10 +132,10 @@ void deserializeCharacterData(T &data, MessageIn &msg)
data.setCorrectionPoints(msg.readInt16());
// character attributes
- unsigned int attrSize = msg.readInt16();
- for (unsigned int i = 0; i < attrSize; ++i)
+ unsigned attrSize = msg.readInt16();
+ for (unsigned i = 0; i < attrSize; ++i)
{
- unsigned int id = msg.readInt16();
+ unsigned id = msg.readInt16();
double base = msg.readDouble(),
mod = msg.readDouble();
data.setAttribute(id, base);
@@ -193,7 +193,7 @@ void deserializeCharacterData(T &data, MessageIn &msg)
Possessions &poss = data.getPossessions();
EquipData equipData;
int equipSlotsSize = msg.readInt16();
- unsigned int eqSlot;
+ unsigned eqSlot;
EquipmentItem equipItem;
for (int j = 0; j < equipSlotsSize; ++j)
{
diff --git a/src/utils/string.cpp b/src/utils/string.cpp
index b74b91ee..fdc5eb59 100644
--- a/src/utils/string.cpp
+++ b/src/utils/string.cpp
@@ -40,7 +40,7 @@ std::string toLower(std::string s)
bool isNumeric(const std::string &s)
{
- for (unsigned int i = 0; i < s.size(); ++i)
+ for (unsigned i = 0; i < s.size(); ++i)
{
if (!isdigit(s[i]))
{
diff --git a/src/utils/stringfilter.cpp b/src/utils/stringfilter.cpp
index b48d267f..e3696097 100644
--- a/src/utils/stringfilter.cpp
+++ b/src/utils/stringfilter.cpp
@@ -100,8 +100,8 @@ bool StringFilter::filterContent(const std::string &text) const
bool StringFilter::isEmailValid(const std::string &email) const
{
- unsigned int min = Configuration::getValue("account_minEmailLength", 7);
- unsigned int max = Configuration::getValue("account_maxEmailLength", 128);
+ unsigned min = Configuration::getValue("account_minEmailLength", 7);
+ unsigned max = Configuration::getValue("account_maxEmailLength", 128);
// Testing email validity
if (email.length() < min || email.length() > max)
diff --git a/src/utils/timer.cpp b/src/utils/timer.cpp
index aea10add..c01a4134 100644
--- a/src/utils/timer.cpp
+++ b/src/utils/timer.cpp
@@ -43,7 +43,7 @@ static uint64_t getTimeInMillisec()
namespace utils
{
-Timer::Timer(unsigned int ms)
+Timer::Timer(unsigned ms)
{
active = false;
interval = ms;
@@ -97,7 +97,7 @@ void Timer::stop()
active = false;
}
-void Timer::changeInterval(unsigned int newinterval)
+void Timer::changeInterval(unsigned newinterval)
{
interval = newinterval;
}
diff --git a/src/utils/timer.h b/src/utils/timer.h
index 2c6ca891..2fb9e7b1 100644
--- a/src/utils/timer.h
+++ b/src/utils/timer.h
@@ -42,7 +42,7 @@ class Timer
*
* @param ms the interval in milliseconds
*/
- Timer(unsigned int ms);
+ Timer(unsigned ms);
/**
* Returns the number of elapsed ticks since last call.
@@ -67,13 +67,13 @@ class Timer
/**
* Changes the interval between two pulses.
*/
- void changeInterval(unsigned int newinterval);
+ void changeInterval(unsigned newinterval);
private:
/**
* Interval between two pulses.
*/
- unsigned int interval;
+ unsigned interval;
/**
* The time the last pulse occured.