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-rw-r--r--src/utils/xml.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp
index 41742d7e..f71e5bfd 100644
--- a/src/utils/xml.cpp
+++ b/src/utils/xml.cpp
@@ -39,6 +39,20 @@ int getProperty(xmlNodePtr node, char const *name, int def)
return def;
}
+double
+getFloatProperty(xmlNodePtr node, const char* name, double def)
+{
+ double &ret = def;
+
+ xmlChar *prop = xmlGetProp(node, BAD_CAST name);
+ if (prop) {
+ ret = atof((char*)prop);
+ xmlFree(prop);
+ }
+
+ return ret;
+}
+
std::string getProperty(xmlNodePtr node, char const *name, std::string const &def)
{
if (xmlChar *prop = xmlGetProp(node, BAD_CAST name))
@@ -50,4 +64,62 @@ std::string getProperty(xmlNodePtr node, char const *name, std::string const &de
return def;
}
+unsigned int elementFromString(std::string name)
+{
+ if (name=="neutral") return ELEMENT_NEUTRAL;
+ else if (name=="fire") return ELEMENT_FIRE;
+ else if (name=="water") return ELEMENT_WATER;
+ else if (name=="earth") return ELEMENT_EARTH;
+ else if (name=="air") return ELEMENT_AIR;
+ else if (name=="lightning") return ELEMENT_LIGHTNING;
+ else if (name=="metal") return ELEMENT_METAL;
+ else if (name=="wood") return ELEMENT_WOOD;
+ else if (name=="ice") return ELEMENT_ICE;
+ {
+ return ELEMENT_ILLEGAL;
+ }
+}
+
+ItemType itemTypeFromString (std::string name)
+{
+ if (name=="generic") return ITEM_UNUSABLE;
+ else if (name=="usable") return ITEM_USABLE;
+ else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
+ else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
+ else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
+ else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
+ else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
+ else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
+ else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
+ else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
+ else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
+ else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
+ else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
+ else if (name=="hairsprite") return ITEM_HAIRSPRITE;
+ else if (name=="racesprite") return ITEM_RACESPRITE;
+ else
+ {
+ return ITEM_UNKNOWN;
+ }
+}
+
+WeaponType weaponTypeFromString (std::string name)
+{
+ if (name=="knife") return WPNTYPE_KNIFE;
+ else if (name=="sword") return WPNTYPE_SWORD;
+ else if (name=="polearm") return WPNTYPE_POLEARM;
+ else if (name=="staff") return WPNTYPE_STAFF;
+ else if (name=="whip") return WPNTYPE_WHIP;
+ else if (name=="bow") return WPNTYPE_BOW;
+ else if (name=="shooting") return WPNTYPE_SHOOTING;
+ else if (name=="mace") return WPNTYPE_MACE;
+ else if (name=="axe") return WPNTYPE_AXE;
+ else if (name=="thrown") return WPNTYPE_THROWN;
+ else
+ {
+ return WPNTYPE_NONE;
+ }
+}
+
+
} // namespace XML