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-rw-r--r--src/state.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/state.cpp b/src/state.cpp
index 3177131d..1fbbb189 100644
--- a/src/state.cpp
+++ b/src/state.cpp
@@ -34,7 +34,7 @@ State::State() throw() {
}
State::~State() throw() {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
delete i->second.map;
@@ -44,7 +44,7 @@ State::~State() throw() {
void State::update(ConnectionHandler &connectionHandler)
{
// update game state (update AI, etc.)
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
@@ -56,7 +56,7 @@ void State::update(ConnectionHandler &connectionHandler)
// notify clients about changes in the game world (only on their maps)
// NOTE: Should only send differences in the game state.
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
//
@@ -82,20 +82,20 @@ void State::update(ConnectionHandler &connectionHandler)
}
}
-void State::addBeing(BeingPtr beingPtr, const std::string &map) {
+void State::addBeing(BeingPtr beingPtr, const unsigned int mapId) {
if (!beingExists(beingPtr)) {
- if (!mapExists(map))
- if (!loadMap(map))
+ if (!mapExists(mapId))
+ if (!loadMap(mapId))
return;
// WARNING: We should pass a copy there.
// Otherwise, remove being will erase one character
// from the account object.
- maps[map].beings.push_back(beingPtr);
+ maps[mapId].beings.push_back(beingPtr);
}
}
void State::removeBeing(BeingPtr beingPtr) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
@@ -109,15 +109,15 @@ void State::removeBeing(BeingPtr beingPtr) {
}
}
-bool State::mapExists(const std::string &map) {
- std::map<std::string, MapComposite>::iterator i = maps.find(map);
+bool State::mapExists(const unsigned int mapId) {
+ std::map<unsigned int, MapComposite>::iterator i = maps.find(mapId);
if (i == maps.end())
return false;
return true;
}
bool State::beingExists(BeingPtr beingPtr) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
@@ -130,31 +130,31 @@ bool State::beingExists(BeingPtr beingPtr) {
return false;
}
-bool State::loadMap(const std::string &map) {
+bool State::loadMap(const unsigned int mapId) {
// load map (FAILS)
Map *tmp = NULL; //MapReader::readMap("maps/" + map);
//if (!tmp)
// return false;
- maps[map] = MapComposite();
- maps[map].map = tmp;
+ maps[mapId] = MapComposite();
+ maps[mapId].map = tmp;
// will need to load extra map related resources here also
-
+
return true; // We let true for testing on beings
}
-void State::addObject(Object *object, const std::string &map) {
+void State::addObject(Object *object, const unsigned int mapId) {
if (!objectExists(object)) {
- if (!mapExists(map))
- if (!loadMap(map))
+ if (!mapExists(mapId))
+ if (!loadMap(mapId))
return;
- maps[map].objects.push_back(object);
+ maps[mapId].objects.push_back(object);
}
}
void State::removeObject(Object *object) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (std::vector<Object*>::iterator b = i->second.objects.begin();
@@ -169,7 +169,7 @@ void State::removeObject(Object *object) {
}
bool State::objectExists(const Object *object) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (std::vector<Object*>::iterator b = i->second.objects.begin();
@@ -182,8 +182,8 @@ bool State::objectExists(const Object *object) {
return false;
}
-const std::string State::findPlayer(BeingPtr beingPtr) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+const unsigned int State::findPlayer(BeingPtr beingPtr) {
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
@@ -193,11 +193,11 @@ const std::string State::findPlayer(BeingPtr beingPtr) {
return i->first;
}
}
- return "";
+ return 0;
}
-const std::string State::findObject(Object *object) {
- for (std::map<std::string, MapComposite>::iterator i = maps.begin();
+const unsigned int State::findObject(Object *object) {
+ for (std::map<unsigned int, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (std::vector<Object*>::iterator b = i->second.objects.begin();
@@ -207,7 +207,7 @@ const std::string State::findObject(Object *object) {
return i->first;
}
}
- return "";
+ return 0;
}
} // namespace tmwserv