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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "state.h"
+#include <iostream>
+#include "messageout.h"
+
+namespace tmwserv
+{
+
+void State::update(ConnectionHandler &connectionHandler)
+{
+ // update game state (update AI, etc.)
+
+ // notify clients about changes in the game world
+ // NOTE: This isn't finished ;)
+ for (std::map<std::string, Beings>::iterator i = beings.begin();
+ i != beings.end();
+ i++) {
+ //
+ for (std::vector<BeingPtr>::iterator b = i->second.begin();
+ b != i->second.end();
+ b++) {
+ // send info about other players
+ for (std::vector<BeingPtr>::iterator b2 = i->second.begin();
+ b2 != i->second.end();
+ b2++) {
+ if (b != b2) {
+ MessageOut msg;
+ msg.writeShort(SMSG_NEW_OBJECT);
+ msg.writeLong(OBJECT_PLAYER); // type
+ msg.writeLong((int)b2->get()); // id
+ msg.writeLong(0); // x
+ msg.writeLong(0); // y
+
+ connectionHandler.sendTo(b->get(), msg);
+ }
+ }
+ }
+ }
+
+}
+
+} // namespace tmwserv