diff options
Diffstat (limited to 'src/scripting')
-rw-r--r-- | src/scripting/luascript.cpp | 38 | ||||
-rw-r--r-- | src/scripting/luascript.h | 3 | ||||
-rw-r--r-- | src/scripting/script.cpp | 14 | ||||
-rw-r--r-- | src/scripting/script.h | 8 |
4 files changed, 63 insertions, 0 deletions
diff --git a/src/scripting/luascript.cpp b/src/scripting/luascript.cpp index a9c43b72..dc6230ca 100644 --- a/src/scripting/luascript.cpp +++ b/src/scripting/luascript.cpp @@ -21,6 +21,9 @@ #include "luascript.h" + +#include "scripting/luautil.h" + #include "game-server/being.h" #include "utils/logger.h" @@ -61,6 +64,30 @@ void LuaScript::push(Thing *v) ++nbArgs; } +void LuaScript::push(const std::list<InventoryItem> &itemList) +{ + assert(nbArgs >= 0); + int position = 0; + + lua_createtable(mState, itemList.size(), 0); + int itemTable = lua_gettop(mState); + + for (std::list<InventoryItem>::const_iterator i = itemList.begin(); + i != itemList.end(); + i++) + { + // create the item structure + std::map<std::string, int> item; + item["id"] = i->itemId; + item["amount"] = i->amount; + // add the item structure to the item table under the next index + lua_pushinteger(mState, ++position); + pushSTLContainer<std::string, int>(mState, item); + lua_settable(mState, itemTable); + } + ++nbArgs; +} + int LuaScript::execute() { assert(nbArgs >= 0); @@ -182,3 +209,14 @@ bool LuaScript::loadSpecialActionsScript(const std::string &file) } return true; } + +bool LuaScript::loadCraftScript(const std::string &file) +{ + Script::craftScript = new LuaScript(); + if (!Script::craftScript->loadFile(file)) + { + Script::craftScript = NULL; + return false; + } + return true; +} diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h index af13aa22..b9bde2d8 100644 --- a/src/scripting/luascript.h +++ b/src/scripting/luascript.h @@ -52,6 +52,8 @@ class LuaScript: public Script void push(Thing *); + void push(const std::list<InventoryItem> &itemList); + int execute(); static void getQuestCallback(Character *, const std::string &, @@ -69,6 +71,7 @@ class LuaScript: public Script */ static bool loadGlobalEventScript(const std::string &file); static bool loadSpecialActionsScript(const std::string &file); + static bool loadCraftScript(const std::string &file); private: lua_State *mState; diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp index b222b0f7..490abf09 100644 --- a/src/scripting/script.cpp +++ b/src/scripting/script.cpp @@ -34,6 +34,7 @@ typedef std::map< std::string, Script::Factory > Engines; static Engines *engines = NULL; Script *Script::globalEventScript = NULL; Script *Script::specialActionsScript = NULL; +Script *Script::craftScript = NULL; Script::Script(): mMap(NULL), @@ -158,3 +159,16 @@ bool Script::performSpecialAction(int specialId, Being* caster) } return true; } + +bool Script::performCraft(Being* crafter, std::list<InventoryItem> recipe) +{ + Script *script = Script::craftScript; + if (script) + { + script->prepare("on_craft"); + script->push(crafter); + script->push(recipe); + script->execute(); + } + return true; +} diff --git a/src/scripting/script.h b/src/scripting/script.h index 43eebe10..44a8b7ac 100644 --- a/src/scripting/script.h +++ b/src/scripting/script.h @@ -105,6 +105,12 @@ class Script virtual void push(Thing *) = 0; /** + * Pushes a list of items with amounts to the + * script engine. + */ + virtual void push(const std::list<InventoryItem> &itemList) = 0; + + /** * Executes the function being prepared. * @return the value returned by the script. */ @@ -135,11 +141,13 @@ class Script static bool executeGlobalEventFunction(const std::string &function, Being *obj); static void addDataToSpecial(int specialId, Special *special); static bool performSpecialAction(int specialId, Being *caster); + static bool performCraft(Being* crafter, std::list<InventoryItem> recipe); protected: static Script *globalEventScript; static Script *specialActionsScript; + static Script *craftScript; std::string mScriptFile; private: |