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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SCRIPTING_LUAUTIL_H
+#define SCRIPTING_LUAUTIL_H
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+#include <string>
+#include <list>
+#include <map>
+#include <set>
+#include <vector>
+
+class Being;
+class NPC;
+class Character;
+class Thing;
+
+// Report script errors and interrupt the script.
+void raiseScriptError(lua_State *s, const char *format, ...);
+
+void raiseWarning(lua_State *s, const char *format, ...);
+
+NPC *getNPC(lua_State *s, int p);
+Character *getCharacter(lua_State *s, int p);
+Being *getBeing(lua_State *s, int p);
+
+
+/* Polymorphic wrapper for pushing variables.
+ Useful for templates.*/
+void push(lua_State *s, int val);
+void push(lua_State *s, const std::string &val);
+void push(lua_State *s, Thing* val);
+void push(lua_State *s, double val);
+
+
+/* Pushes an STL LIST */
+template <typename T> void pushSTLContainer(lua_State *s, const std::list<T> &container)
+{
+ int len = container.size();
+ lua_newtable(s);
+ int table = lua_gettop(s);
+ typename std::list<T>::const_iterator i;
+ i = container.begin();
+
+ for (int key = 1; key <= len; key++)
+ {
+ push(s, key);
+ push(s, *i);
+ lua_settable(s, table);
+ i++;
+ }
+}
+
+/* Pushes an STL VECTOR */
+template <typename T> void pushSTLContainer(lua_State *s, const std::vector<T> &container)
+{
+ int len = container.size();
+ lua_createtable(s, 0, len);
+ int table = lua_gettop(s);
+
+ for (int key = 0; key < len; key++)
+ {
+ push(s, key+1);
+ push(s, container.at(key));
+ lua_settable(s, table);
+ }
+}
+
+/* Pushes an STL MAP */
+template <typename Tkey, typename Tval> void pushSTLContainer(lua_State *s, const std::map<Tkey, Tval> &container)
+{
+ int len = container.size();
+ lua_createtable(s, 0, len);
+ int table = lua_gettop(s);
+ typename std::map<Tkey, Tval>::const_iterator i;
+ i = container.begin();
+
+ for (int key = 1; key <= len; key++)
+ {
+ push(s, i->first);
+ push(s, i->second);
+ lua_settable(s, table);
+ i++;
+ }
+}
+
+/* Pushes an STL SET */
+template <typename T> void pushSTLContainer(lua_State *s, const std::set<T> &container)
+{
+ int len = container.size();
+ lua_newtable(s);
+ int table = lua_gettop(s);
+ typename std::set<T>::const_iterator i;
+ i = container.begin();
+
+ for (int key = 1; key <= len; key++)
+ {
+ push(s, key);
+ push(s, *i);
+ lua_settable(s, table);
+ i++;
+ }
+}
+
+#endif