summaryrefslogtreecommitdiff
path: root/src/scripting/luascript.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripting/luascript.hpp')
-rw-r--r--src/scripting/luascript.hpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp
new file mode 100644
index 00000000..9f1097f7
--- /dev/null
+++ b/src/scripting/luascript.hpp
@@ -0,0 +1,89 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef LUASCRIPT_HPP_INCLUDED
+#define LUASCRIPT_HPP_INCLUDED
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include "scripting/script.hpp"
+
+/**
+ * Implementation of the Script class for Lua.
+ */
+class LuaScript: public Script
+{
+ public:
+ /**
+ * Constructor.
+ */
+ LuaScript();
+
+ /**
+ * Destructor.
+ */
+ ~LuaScript();
+
+ void load(char const *);
+
+ void prepare(std::string const &);
+
+ void push(int);
+
+ void push(const std::string &);
+
+ void push(Thing *);
+
+ int execute();
+
+ static void getQuestCallback(Character *, std::string const &,
+ std::string const &, void *);
+
+ static void getPostCallback(Character *, std::string const &,
+ std::string const &, void *);
+
+ void processDeathEvent(Being* thing);
+
+ private:
+
+ lua_State *mState;
+ int nbArgs;
+ std::string mCurFunction;
+};
+
+static char const registryKey = 0;
+
+static Script *LuaFactory()
+{
+ return new LuaScript();
+}
+
+struct LuaRegister
+{
+ LuaRegister() { Script::registerEngine("lua", LuaFactory); }
+};
+
+static LuaRegister dummy;
+
+#endif // LUASCRIPT_HPP_INCLUDED