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Diffstat (limited to 'src/scripting/luascript.hpp')
-rw-r--r-- | src/scripting/luascript.hpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp new file mode 100644 index 00000000..9f1097f7 --- /dev/null +++ b/src/scripting/luascript.hpp @@ -0,0 +1,89 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef LUASCRIPT_HPP_INCLUDED +#define LUASCRIPT_HPP_INCLUDED + +extern "C" { +#include <lualib.h> +#include <lauxlib.h> +} + +#include "scripting/script.hpp" + +/** + * Implementation of the Script class for Lua. + */ +class LuaScript: public Script +{ + public: + /** + * Constructor. + */ + LuaScript(); + + /** + * Destructor. + */ + ~LuaScript(); + + void load(char const *); + + void prepare(std::string const &); + + void push(int); + + void push(const std::string &); + + void push(Thing *); + + int execute(); + + static void getQuestCallback(Character *, std::string const &, + std::string const &, void *); + + static void getPostCallback(Character *, std::string const &, + std::string const &, void *); + + void processDeathEvent(Being* thing); + + private: + + lua_State *mState; + int nbArgs; + std::string mCurFunction; +}; + +static char const registryKey = 0; + +static Script *LuaFactory() +{ + return new LuaScript(); +} + +struct LuaRegister +{ + LuaRegister() { Script::registerEngine("lua", LuaFactory); } +}; + +static LuaRegister dummy; + +#endif // LUASCRIPT_HPP_INCLUDED |