diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 70 |
1 files changed, 22 insertions, 48 deletions
diff --git a/src/main.cpp b/src/main.cpp index 679408fb..951d9b43 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -50,6 +50,7 @@ #include "utils/logger.h" #include "utils/stringfilter.h" +#include "utils/timer.h" // Scripting #ifdef SCRIPT_SUPPORT @@ -79,15 +80,13 @@ std::string scriptLanugage = "none"; #define DEFAULT_SERVER_PORT 9601 #endif -#define TMW_WORLD_TICK SDL_USEREVENT +tmwserv::utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */ +int worldTime = 0; /**< Current world time in 100ms ticks */ +bool running = true; /**< Determines if server keeps running */ -SDL_TimerID worldTimerID; /**< Timer ID of world timer */ -int worldTime = 0; /**< Current world time in 100ms ticks */ -bool running = true; /**< Determines if server keeps running */ +Skill skillTree("base"); /**< Skill tree */ -Skill skillTree("base"); /**< Skill tree */ - -Configuration config; /**< XML config reader */ +Configuration config; /**< XML config reader */ tmwserv::utils::StringFilter *stringFilter; /**< Slang's Filter */ @@ -106,23 +105,6 @@ GameHandler *gameHandler; ConnectionHandler *connectionHandler; /** - * SDL timer callback, sends a <code>TMW_WORLD_TICK</code> event. - */ -Uint32 worldTick(Uint32 interval, void *param) -{ - // Push the custom world tick event - SDL_Event event; - event.type = TMW_WORLD_TICK; - - if (SDL_PushEvent(&event)) { - LOG_WARN("couldn't push world tick into event queue!", 0) - } - - return interval; -} - - -/** * Initializes the server. */ void initialize() @@ -187,7 +169,7 @@ void initialize() connectionHandler = new ConnectionHandler(); // Make SDL use a dummy videodriver so that it doesn't require an X server - putenv("SDL_VIDEODRIVER=dummy"); + //putenv("SDL_VIDEODRIVER=dummy"); // Initialize SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { @@ -210,9 +192,6 @@ void initialize() exit(2); } - // initialize world timer at 10 times per second. - worldTimerID = SDL_AddTimer(100, worldTick, NULL); - // initialize scripting subsystem. #ifdef RUBY_SUPPORT LOG_INFO("Script Language: " << scriptLanguage, 0) @@ -262,7 +241,7 @@ void deinitialize() config.write(); // Stop world timer - SDL_RemoveTimer(worldTimerID); + worldTimer.stop(); // Quit SDL SDL_Quit(); @@ -414,28 +393,22 @@ int main(int argc, char *argv[]) // create state machine State &state = State::instance(); - // - SDL_Event event; + // initialize world timer + worldTimer.start(); while (running) { - while (SDL_PollEvent(&event)) { - if (event.type == TMW_WORLD_TICK) { - // Move the world forward in time - worldTime++; - - // Print world time at 10 second intervals to show we're alive - if (worldTime % 100 == 0) { - LOG_INFO("World time: " << worldTime, 0); - } + if (worldTimer.poll()) { + worldTime++; - // - Handle all messages that are in the message queue - // - Update all active objects/beings - state.update(*connectionHandler); - } - else if (event.type == SDL_QUIT) { - running = false; + // Print world time at 10 second intervals to show we're alive + if (worldTime % 100 == 0) { + LOG_INFO("World time: " << worldTime, 0); } + + // - Handle all messages that are in the message queue + // - Update all active objects/beings + state.update(*connectionHandler); } /*ENetEvent netEvent; @@ -486,8 +459,9 @@ int main(int argc, char *argv[]) }*/ // We know only about 10 events will happen per second, - // so give the CPU a break for a while. - SDL_Delay(100); + // so give the CPU a break for a while with pthreads sched_yield + // function + sched_yield(); } LOG_INFO("Received: Quit signal, closing down...", 0) |