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-rw-r--r--src/main.cpp70
1 files changed, 22 insertions, 48 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 679408fb..951d9b43 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -50,6 +50,7 @@
#include "utils/logger.h"
#include "utils/stringfilter.h"
+#include "utils/timer.h"
// Scripting
#ifdef SCRIPT_SUPPORT
@@ -79,15 +80,13 @@ std::string scriptLanugage = "none";
#define DEFAULT_SERVER_PORT 9601
#endif
-#define TMW_WORLD_TICK SDL_USEREVENT
+tmwserv::utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */
+int worldTime = 0; /**< Current world time in 100ms ticks */
+bool running = true; /**< Determines if server keeps running */
-SDL_TimerID worldTimerID; /**< Timer ID of world timer */
-int worldTime = 0; /**< Current world time in 100ms ticks */
-bool running = true; /**< Determines if server keeps running */
+Skill skillTree("base"); /**< Skill tree */
-Skill skillTree("base"); /**< Skill tree */
-
-Configuration config; /**< XML config reader */
+Configuration config; /**< XML config reader */
tmwserv::utils::StringFilter *stringFilter; /**< Slang's Filter */
@@ -106,23 +105,6 @@ GameHandler *gameHandler;
ConnectionHandler *connectionHandler;
/**
- * SDL timer callback, sends a <code>TMW_WORLD_TICK</code> event.
- */
-Uint32 worldTick(Uint32 interval, void *param)
-{
- // Push the custom world tick event
- SDL_Event event;
- event.type = TMW_WORLD_TICK;
-
- if (SDL_PushEvent(&event)) {
- LOG_WARN("couldn't push world tick into event queue!", 0)
- }
-
- return interval;
-}
-
-
-/**
* Initializes the server.
*/
void initialize()
@@ -187,7 +169,7 @@ void initialize()
connectionHandler = new ConnectionHandler();
// Make SDL use a dummy videodriver so that it doesn't require an X server
- putenv("SDL_VIDEODRIVER=dummy");
+ //putenv("SDL_VIDEODRIVER=dummy");
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
@@ -210,9 +192,6 @@ void initialize()
exit(2);
}
- // initialize world timer at 10 times per second.
- worldTimerID = SDL_AddTimer(100, worldTick, NULL);
-
// initialize scripting subsystem.
#ifdef RUBY_SUPPORT
LOG_INFO("Script Language: " << scriptLanguage, 0)
@@ -262,7 +241,7 @@ void deinitialize()
config.write();
// Stop world timer
- SDL_RemoveTimer(worldTimerID);
+ worldTimer.stop();
// Quit SDL
SDL_Quit();
@@ -414,28 +393,22 @@ int main(int argc, char *argv[])
// create state machine
State &state = State::instance();
- //
- SDL_Event event;
+ // initialize world timer
+ worldTimer.start();
while (running) {
- while (SDL_PollEvent(&event)) {
- if (event.type == TMW_WORLD_TICK) {
- // Move the world forward in time
- worldTime++;
-
- // Print world time at 10 second intervals to show we're alive
- if (worldTime % 100 == 0) {
- LOG_INFO("World time: " << worldTime, 0);
- }
+ if (worldTimer.poll()) {
+ worldTime++;
- // - Handle all messages that are in the message queue
- // - Update all active objects/beings
- state.update(*connectionHandler);
- }
- else if (event.type == SDL_QUIT) {
- running = false;
+ // Print world time at 10 second intervals to show we're alive
+ if (worldTime % 100 == 0) {
+ LOG_INFO("World time: " << worldTime, 0);
}
+
+ // - Handle all messages that are in the message queue
+ // - Update all active objects/beings
+ state.update(*connectionHandler);
}
/*ENetEvent netEvent;
@@ -486,8 +459,9 @@ int main(int argc, char *argv[])
}*/
// We know only about 10 events will happen per second,
- // so give the CPU a break for a while.
- SDL_Delay(100);
+ // so give the CPU a break for a while with pthreads sched_yield
+ // function
+ sched_yield();
}
LOG_INFO("Received: Quit signal, closing down...", 0)