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-rw-r--r--src/game-server/itemmanager.cpp7
-rw-r--r--src/game-server/main-game.cpp2
-rw-r--r--src/game-server/mapmanager.cpp6
-rw-r--r--src/game-server/mapreader.cpp6
-rw-r--r--src/game-server/monster.cpp2
-rw-r--r--src/game-server/monstermanager.cpp6
-rw-r--r--src/game-server/resourcemanager.cpp175
-rw-r--r--src/game-server/resourcemanager.hpp53
-rw-r--r--src/game-server/skillmanager.cpp2
-rw-r--r--src/game-server/statusmanager.cpp7
10 files changed, 18 insertions, 248 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 5c946a47..96f9c210 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -18,19 +18,18 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <map>
-#include <set>
-
#include "game-server/itemmanager.hpp"
#include "defines.h"
+#include "common/resourcemanager.hpp"
#include "game-server/item.hpp"
-#include "game-server/resourcemanager.hpp"
#include "game-server/skillmanager.hpp"
#include "scripting/script.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
+#include <map>
+#include <set>
#include <sstream>
typedef std::map< int, ItemClass * > ItemClasses;
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp
index 36da4c3d..1e01bcb5 100644
--- a/src/game-server/main-game.cpp
+++ b/src/game-server/main-game.cpp
@@ -37,6 +37,7 @@
#include "common/configuration.hpp"
#include "common/permissionmanager.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/accountconnection.hpp"
#include "game-server/gamehandler.hpp"
#include "game-server/skillmanager.hpp"
@@ -45,7 +46,6 @@
#include "game-server/monstermanager.hpp"
#include "game-server/statusmanager.hpp"
#include "game-server/postman.hpp"
-#include "game-server/resourcemanager.hpp"
#include "game-server/state.hpp"
#include "net/bandwidth.hpp"
#include "net/connectionhandler.hpp"
diff --git a/src/game-server/mapmanager.cpp b/src/game-server/mapmanager.cpp
index b27348b2..ced6b582 100644
--- a/src/game-server/mapmanager.cpp
+++ b/src/game-server/mapmanager.cpp
@@ -18,17 +18,17 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <cassert>
-
#include "game-server/mapmanager.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/map.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/mapreader.hpp"
-#include "game-server/resourcemanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
+#include <cassert>
+
/**
* List of all the game maps, be they present or not on this server.
*/
diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp
index 30e73bfc..80885821 100644
--- a/src/game-server/mapreader.cpp
+++ b/src/game-server/mapreader.cpp
@@ -18,15 +18,13 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <cstring>
-
#include "game-server/mapreader.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/map.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/mapmanager.hpp"
#include "game-server/monstermanager.hpp"
-#include "game-server/resourcemanager.hpp"
#include "game-server/spawnarea.hpp"
#include "game-server/trigger.hpp"
#include "scripting/script.hpp"
@@ -37,6 +35,8 @@
#include "utils/zlib.hpp"
#include "utils/string.hpp"
+#include <cstring>
+
static std::vector< int > tilesetFirstGids;
bool MapReader::readMap(const std::string &filename, MapComposite
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index 5bd56cca..2489e735 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -21,10 +21,10 @@
#include "game-server/monster.hpp"
#include "common/configuration.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/character.hpp"
#include "game-server/collisiondetection.hpp"
#include "game-server/item.hpp"
-#include "game-server/resourcemanager.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/state.hpp"
#include "scripting/script.hpp"
diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp
index e3beda72..af6f3a20 100644
--- a/src/game-server/monstermanager.cpp
+++ b/src/game-server/monstermanager.cpp
@@ -18,16 +18,16 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <map>
-
#include "game-server/monstermanager.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/itemmanager.hpp"
#include "game-server/monster.hpp"
-#include "game-server/resourcemanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
+#include <map>
+
typedef std::map< int, MonsterClass * > MonsterClasses;
static MonsterClasses monsterClasses; /**< Monster reference */
static std::string monsterReferenceFile;
diff --git a/src/game-server/resourcemanager.cpp b/src/game-server/resourcemanager.cpp
deleted file mode 100644
index 3545484b..00000000
--- a/src/game-server/resourcemanager.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2004-2010 The Mana World Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <cstdlib>
-#include <cstring>
-
-#ifdef _WIN32
-#include <io.h>
-#include <direct.h>
-#else
-#include <unistd.h>
-#include <dirent.h>
-#endif
-
-#include <physfs.h>
-
-#include "game-server/resourcemanager.hpp"
-
-#include "utils/logger.h"
-
-#define PKG_DATADIR ""
-
-void ResourceManager::initialize()
-{
- PHYSFS_permitSymbolicLinks(1);
- // Add the main data directory to our PhysicsFS search path
- PHYSFS_addToSearchPath("data", 1);
- PHYSFS_addToSearchPath(PKG_DATADIR "data", 1);
-
-#ifdef _WIN32
- // Define the path in which to search
- std::string searchString = std::string("data/*.zip");
-
- // Create our find file data structure
- struct _finddata_t findFileInfo;
-
- // Find the first zipped file
- long handle =
- static_cast<long>(::_findfirst(searchString.c_str(), &findFileInfo));
- long file = handle;
-
- // Loop until all files we're searching for are found
- while (file >= 0) {
- // Define the file path string
- std::string filePath = std::string("data/") +
- std::string(findFileInfo.name);
-
- LOG_INFO("Adding to PhysicsFS: " << findFileInfo.name);
-
- // Add the zip file to our PhysicsFS search path
- PHYSFS_addToSearchPath(filePath.c_str(), 1);
-
- // Find the next file
- file = ::_findnext(handle, &findFileInfo);
- }
-
- // Shutdown findfile stuff
- ::_findclose(handle);
-#else
- // Retrieve the current path
- char programPath[256];
- if (!getcwd(programPath, 256))
- strcpy(programPath, ".");
- strncat(programPath, "/data", 256 - strlen(programPath) - 1);
-
- // Create our directory structure
- DIR *dir = opendir(programPath);
-
- // Return if the directory is invalid
- if (dir == NULL) {
- return;
- }
-
- struct dirent *direntry;
- while ((direntry = readdir(dir)) != NULL)
- {
- char *ext = strstr(direntry->d_name, ".zip");
-
- if (ext != NULL && strcmp(ext, ".zip") == 0)
- {
- // Define the file path string
- std::string filePath = std::string(programPath) +
- std::string("/") + std::string(direntry->d_name);
-
- LOG_INFO("Adding to PhysicsFS: " << filePath);
-
- // Add the zip file to our PhysicsFS search path
- PHYSFS_addToSearchPath(filePath.c_str(), 1);
- }
- }
-
- closedir(dir);
-#endif
-}
-
-bool ResourceManager::exists(const std::string &path)
-{
- return PHYSFS_exists(path.c_str());
-}
-
-char *ResourceManager::loadFile(const std::string &fileName, int &fileSize,
- bool removeBOM)
-{
- // Attempt to open the specified file using PhysicsFS
- PHYSFS_file* file = PHYSFS_openRead(fileName.c_str());
-
- // If the handler is an invalid pointer indicate failure
- if (file == NULL)
- {
- LOG_WARN("Failed to load '" << fileName << "': "
- << PHYSFS_getLastError());
- return NULL;
- }
-
- // Get the size of the file
- fileSize = PHYSFS_fileLength(file);
-
- if (removeBOM)
- {
- // Inspired by BOMstrip from Peter Pentchev, 2008, public domain.
- const char utf8Bom[] = "\xef\xbb\xbf";
- const int bomLength = sizeof(utf8Bom);
- char bomBuffer[bomLength];
- PHYSFS_read(file, bomBuffer, 1, bomLength);
-
- std::istringstream iss(std::string(bomBuffer, bomLength));
- std::string line;
-
- // if we find a BOM, then we remove it from the buffer
- if (std::getline(iss, line) && !line.substr(0, 3).compare(utf8Bom))
- {
- LOG_INFO("Found a Byte Order Mask (BOM) in '" << fileName);
- fileSize = fileSize - bomLength;
- }
- else
- {
- // No BOM, we get back to the file start.
- PHYSFS_seek(file, 0);
- }
- }
-
- // Allocate memory and load the file
- char *buffer = (char *) malloc(fileSize + 1);
- if (PHYSFS_read(file, buffer, 1, fileSize) != fileSize)
- {
- free(buffer);
- LOG_WARN("Failed to load '" << fileName << "': "
- << PHYSFS_getLastError());
- return NULL;
- }
-
- // Close the file and let the user deallocate the memory
- PHYSFS_close(file);
-
- // Add a trailing null character, so that the file can be used as a string
- buffer[fileSize] = 0;
- return buffer;
-}
diff --git a/src/game-server/resourcemanager.hpp b/src/game-server/resourcemanager.hpp
deleted file mode 100644
index 74c41891..00000000
--- a/src/game-server/resourcemanager.hpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2004-2010 The Mana World Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RESOURCE_MANAGER_H
-#define RESOURCE_MANAGER_H
-
-#include <string>
-
-namespace ResourceManager
-{
- /**
- * Searches for zip files and adds them to PhysFS search path.
- */
- void initialize();
-
- /**
- * Checks whether the given file or directory exists in the search path
- */
- bool exists(const std::string &path);
-
- /**
- * Allocates data into a buffer pointer for raw data loading. The
- * returned data is expected to be freed using <code>free()</code>.
- *
- * @param fileName The name of the file to be loaded.
- * @param fileSize The size of the file that was loaded.
- *
- * @return An allocated byte array containing the data that was loaded,
- * or <code>NULL</code> on failure.
- * @note The array contains an extra \0 character at position fileSize.
- */
- char *loadFile(const std::string &fileName, int &fileSize,
- bool removeBOM = false);
-}
-
-#endif
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp
index c4a18e50..ea29e585 100644
--- a/src/game-server/skillmanager.cpp
+++ b/src/game-server/skillmanager.cpp
@@ -20,7 +20,7 @@
#include "game-server/skillmanager.hpp"
-#include "game-server/resourcemanager.hpp"
+#include "common/resourcemanager.hpp"
#include "utils/string.hpp" // for the toupper function
#include "utils/logger.h"
#include "utils/xml.hpp"
diff --git a/src/game-server/statusmanager.cpp b/src/game-server/statusmanager.cpp
index 3472ae79..173996dd 100644
--- a/src/game-server/statusmanager.cpp
+++ b/src/game-server/statusmanager.cpp
@@ -18,17 +18,16 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <map>
-#include <set>
-
#include "game-server/statusmanager.hpp"
+#include "common/resourcemanager.hpp"
#include "game-server/statuseffect.hpp"
-#include "game-server/resourcemanager.hpp"
#include "scripting/script.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
+#include <map>
+#include <set>
#include <sstream>
typedef std::map< int, StatusEffect * > StatusEffects;