diff options
Diffstat (limited to 'src/game-server')
-rw-r--r-- | src/game-server/character.cpp | 1 | ||||
-rw-r--r-- | src/game-server/quest.cpp | 22 | ||||
-rw-r--r-- | src/game-server/quest.h | 55 |
3 files changed, 67 insertions, 11 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 71427342..a053cd83 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -67,7 +67,6 @@ static bool executeCallback(Script::Ref function, Character *character) script->prepare(function); script->push(character); script->execute(); - script->setMap(0); return true; } diff --git a/src/game-server/quest.cpp b/src/game-server/quest.cpp index c4cce8e4..4d659227 100644 --- a/src/game-server/quest.cpp +++ b/src/game-server/quest.cpp @@ -30,7 +30,7 @@ #include "game-server/eventlistener.h" #include "utils/logger.h" -typedef std::list< QuestCallback > QuestCallbacks; +typedef std::list< QuestCallback * > QuestCallbacks; typedef std::map< std::string, QuestCallbacks > PendingVariables; struct PendingQuest @@ -88,6 +88,21 @@ struct QuestDeathListener: EventDispatch } }; +void QuestRefCallback::triggerCallback(Character *ch, + const std::string &value) const +{ + if (!mRef.isValid()) + return; + + Script *s = ScriptManager::currentState(); + s->setMap(ch->getMap()); + s->prepare(mRef); + s->push(ch); + s->push(mQuestName); + s->push(value); + s->execute(); +} + static QuestDeathListener questDeathDummy; static EventListener questDeathListener(&questDeathDummy); @@ -112,7 +127,7 @@ void QuestDeathListener::fullRemove(const EventListener *, Character *ch) } void recoverQuestVar(Character *ch, const std::string &name, - const QuestCallback &f) + QuestCallback *f) { assert(ch->questCache.find(name) == ch->questCache.end()); int id = ch->getDatabaseID(); @@ -153,7 +168,8 @@ void recoveredQuestVar(int id, for (QuestCallbacks::const_iterator k = j->second.begin(), k_end = j->second.end(); k != k_end; ++k) { - k->handler(ch, value, k->script); + (*k)->triggerCallback(ch, value); + delete (*k); } variables.erase(j); diff --git a/src/game-server/quest.h b/src/game-server/quest.h index 0125e84b..05caa6ab 100644 --- a/src/game-server/quest.h +++ b/src/game-server/quest.h @@ -23,16 +23,58 @@ #include <string> +#include "scripting/scriptmanager.h" + class Character; class Script; -struct QuestCallback + +class QuestCallback { - void (*handler)(Character *, - const std::string &value, - Script *script); + public: + virtual ~QuestCallback() + { } + + virtual void triggerCallback(Character *ch, + const std::string &value) const = 0; +}; + +class QuestThreadCallback : public QuestCallback +{ + public: + QuestThreadCallback(void (*handler)(Character *, + const std::string &value, + Script *mScript), + Script *script) : + mHandler(handler), + mScript(script) + { } + + virtual void triggerCallback(Character *ch, + const std::string &value) const + { mHandler(ch, value, mScript); } + + private: + void (*mHandler)(Character *, + const std::string &value, + Script *mScript); + + Script *mScript; +}; + +class QuestRefCallback : public QuestCallback +{ + public: + QuestRefCallback(Script *script, const std::string &questName) : + mQuestName(questName) + { script->assignCallback(mRef); } + + virtual void triggerCallback(Character *ch, + const std::string &value) const; - Script *script; + private: + Script::Ref mRef; + std::string mQuestName; }; /** @@ -51,8 +93,7 @@ void setQuestVar(Character *, const std::string &name, * Starts the recovery of a variable and returns immediatly. The callback will * be called once the value has been recovered. */ -void recoverQuestVar(Character *, const std::string &name, - const QuestCallback &); +void recoverQuestVar(Character *, const std::string &name, QuestCallback *); /** * Called by the handler of the account server when a value is received. |