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Diffstat (limited to 'src/game-server/trade.hpp')
-rw-r--r-- | src/game-server/trade.hpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/game-server/trade.hpp b/src/game-server/trade.hpp new file mode 100644 index 00000000..ec5239d0 --- /dev/null +++ b/src/game-server/trade.hpp @@ -0,0 +1,90 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMSERV_GAMESERVER_TRADE_HPP_ +#define _TMSERV_GAMESERVER_TRADE_HPP_ + +#include <vector> + +class Character; + +enum TradeState +{ + TRADE_INIT = 0, /**< Waiting for an ack from player 2. */ + TRADE_RUN, /**< Currently trading. */ + TRADE_EXIT /**< Waiting for an ack from player 2. */ +}; + +struct TradedItem +{ + unsigned short id; + unsigned char slot, amount; +}; + +typedef std::vector< TradedItem > TradedItems; + +class Trade +{ + public: + + /** + * Sets up a trade between two characters. + * Asks for an acknowledgment from the second one. + */ + Trade(Character *, Character *); + + ~Trade(); + + /** + * Cancels a trade by a given character (optional). + * Warns the other character the trade is cancelled. + * Takes care of cleaning afterwards. + */ + void cancel(Character *); + + /** + * Requests a trade to start with given public ID. + * Continues the current trade if the ID is correct, cancels it + * otherwise. + * @return true if the current trade keeps going. + */ + bool request(Character *, int); + + /** + * Agrees to complete the trade. + */ + void accept(Character *); + + /** + * Adds some items to the trade. + */ + void addItem(Character *, int slot, int amount); + + private: + + Character *mChar1, *mChar2; /**< Characters involved. */ + TradedItems mItems1, mItems2; /**< Traded items. */ + TradeState mState; +}; + +#endif |