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-rw-r--r--src/game-server/state.cpp83
1 files changed, 37 insertions, 46 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 03d4b71c..30b57cae 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -106,59 +106,50 @@ static void updateMap(MapComposite *map)
/**
* Sets message fields describing character look.
*/
-static void serializeLooks(Character *ch, MessageOut &msg, bool full)
+static void serializeLooks(Character *ch, MessageOut &msg)
{
- const Possessions &poss = ch->getPossessions();
- unsigned int nb_slots = itemManager->getVisibleSlotCount();
+ const EquipData &equipData = ch->getPossessions().getEquipment();
- // Bitmask describing the changed entries.
- int changed = (1 << nb_slots) - 1;
- if (!full)
- {
- // TODO: do not assume the whole equipment changed,
- // when an update is asked for.
- changed = (1 << nb_slots) - 1;
- }
+ // We'll use a set to check whether we already sent the update for the given
+ // item instance.
+ std::set<unsigned int> itemInstances;
+
+ // The map storing the info about the look changes to send
+ //{ slot type id, item id }
+ std::map <unsigned int, unsigned int> lookChanges;
- std::vector<unsigned int> items;
- items.resize(nb_slots, 0);
- // Partially build both kinds of packet, to get their sizes.
- unsigned int mask_full = 0, mask_diff = 0;
- unsigned int nb_full = 0, nb_diff = 0;
- std::map<unsigned int, unsigned int>::const_iterator it =
- poss.equipSlots.begin();
- for (unsigned int i = 0; i < nb_slots; ++i)
+ // Note that we can send several updates on the same slot type as different
+ // items may have been equipped.
+ for (EquipData::const_iterator it = equipData.begin(),
+ it_end = equipData.end(); it != it_end; ++it)
{
- if (changed & (1 << i))
- {
- // Skip slots that have not changed, when sending an update.
- ++nb_diff;
- mask_diff |= 1 << i;
- }
- if (it == poss.equipSlots.end() || it->first > i) continue;
- ItemClass *eq;
- items[i] = it->first && (eq = itemManager->getItem(it->first)) ?
- eq->getSpriteID() : 0;
- if (items[i])
+ if (!itemManager->isEquipSlotVisible(it->first))
+ continue;
+
+ if (!it->second.itemInstance
+ || itemInstances.insert(it->second.itemInstance).second)
{
- /* If we are sending the whole equipment, only filled slots have to
- be accounted for, as the other ones will be automatically cleared. */
- ++nb_full;
- mask_full |= 1 << i;
+ // When the insertion succeeds, its the first time
+ // we encounter the item, so we can send the look change.
+ // We also send empty slots for unequipment handling.
+ lookChanges.insert(
+ std::make_pair<unsigned int, unsigned int>(it->first,
+ it->second.itemId));
}
}
- // Choose the smaller payload.
- if (nb_full <= nb_diff) full = true;
-
- /* Bitmask enumerating the sent slots.
- Setting the upper bit tells the client to clear the slots beforehand. */
- int mask = full ? mask_full | (1 << 7) : mask_diff;
-
- msg.writeInt8(mask);
- for (unsigned int i = 0; i < nb_slots; ++i)
+ if (lookChanges.size() > 0)
{
- if (mask & (1 << i)) msg.writeInt16(items[i]);
+ // Number of look changes to send
+ msg.writeInt8(lookChanges.size());
+
+ for (std::map<unsigned int, unsigned int>::const_iterator it2 =
+ lookChanges.begin(), it2_end = lookChanges.end();
+ it2 != it2_end; ++it2)
+ {
+ msg.writeInt8(it2->first);
+ msg.writeInt16(it2->second);
+ }
}
}
@@ -222,7 +213,7 @@ static void informPlayer(MapComposite *map, Character *p, int worldTime)
MessageOut LooksMsg(GPMSG_BEING_LOOKS_CHANGE);
LooksMsg.writeInt16(oid);
Character * c = static_cast<Character * >(o);
- serializeLooks(c, LooksMsg, false);
+ serializeLooks(c, LooksMsg);
LooksMsg.writeInt16(c->getHairStyle());
LooksMsg.writeInt16(c->getHairColor());
LooksMsg.writeInt16(c->getGender());
@@ -286,7 +277,7 @@ static void informPlayer(MapComposite *map, Character *p, int worldTime)
enterMsg.writeInt8(q->getHairStyle());
enterMsg.writeInt8(q->getHairColor());
enterMsg.writeInt8(q->getGender());
- serializeLooks(q, enterMsg, true);
+ serializeLooks(q, enterMsg);
} break;
case OBJECT_MONSTER: