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-rw-r--r--src/game-server/spawnarea.hpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game-server/spawnarea.hpp b/src/game-server/spawnarea.hpp
index 91aec141..cd682647 100644
--- a/src/game-server/spawnarea.hpp
+++ b/src/game-server/spawnarea.hpp
@@ -29,6 +29,7 @@
#include "game-server/thing.hpp"
class Being;
+class MonsterClass;
/**
* A spawn area, where monsters spawn. The area is a rectangular field and will
@@ -37,20 +38,16 @@ class Being;
class SpawnArea : public Thing, public DeathListener
{
public:
- SpawnArea(MapComposite *, const Rectangle &zone);
-
- virtual ~SpawnArea() {}
+ SpawnArea(MapComposite *, MonsterClass *, Rectangle const &zone);
virtual void update();
virtual void died(Being *being);
- virtual void deleted(Being *being) {};
-
protected:
+ MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */
Rectangle mZone;
int mMaxBeings; /**< Maximum population of this area. */
- int mBeingType; /**< Type of being that spawns in this area. */
int mSpawnRate; /**< Number of beings spawning per minute. */
int mNumBeings; /**< Current population of this area. */
int mNextSpawn; /**< The time until next being spawn. */