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-rw-r--r--src/game-server/quest.hpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game-server/quest.hpp b/src/game-server/quest.hpp
index 614f7571..917a093b 100644
--- a/src/game-server/quest.hpp
+++ b/src/game-server/quest.hpp
@@ -28,8 +28,8 @@ class Character;
struct QuestCallback
{
- void (*handler)(Character *, std::string const &name,
- std::string const &value, void *data);
+ void (*handler)(Character *, const std::string &name,
+ const std::string &value, void *data);
void *data;
};
@@ -37,25 +37,25 @@ struct QuestCallback
* Gets the value associated to a quest variable.
* @return false if no value was in cache.
*/
-bool getQuestVar(Character *, std::string const &name, std::string &value);
+bool getQuestVar(Character *, const std::string &name, std::string &value);
/**
* Sets the value associated to a quest variable.
*/
-void setQuestVar(Character *, std::string const &name,
- std::string const &value);
+void setQuestVar(Character *, const std::string &name,
+ const std::string &value);
/**
* Starts the recovery of a variable and returns immediatly. The callback will
* be called once the value has been recovered.
*/
-void recoverQuestVar(Character *, std::string const &name,
- QuestCallback const &);
+void recoverQuestVar(Character *, const std::string &name,
+ const QuestCallback &);
/**
* Called by the handler of the account server when a value is received.
*/
-void recoveredQuestVar(int id, std::string const &name,
- std::string const &value);
+void recoveredQuestVar(int id, const std::string &name,
+ const std::string &value);
#endif