diff options
Diffstat (limited to 'src/game-server/player.hpp')
-rw-r--r-- | src/game-server/player.hpp | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/game-server/player.hpp b/src/game-server/player.hpp index eaf4d9e9..63bf06c7 100644 --- a/src/game-server/player.hpp +++ b/src/game-server/player.hpp @@ -49,47 +49,6 @@ class Player : public Being, public PlayerData void update(); /** - * Sets inventory. - */ - void setInventory(Inventory const &inven) - { inventory = inven; } - - /** - * Adds item with ID to inventory. - * - * @return Item add success/failure - */ - bool insertItem(int itemId, int amount); - - /** - * Removes item with ID from inventory. - * - * @return Item delete success/failure - */ - bool removeItem(int itemId, int amount); - - /** - * Checks if character has an item. - * - * @return true if being has item, false otherwise - */ - bool hasItem(int itemId); - - /** - * Equips item with ID in equipment slot. - * - * @return Equip success/failure - */ - bool equip(int slot); - - /** - * Un-equips item. - * - * @return Un-equip success/failure - */ - bool unequip(int slot); - - /** * Set attacking state **/ void setAttacking(bool isAttacking) @@ -112,7 +71,6 @@ class Player : public Being, public PlayerData Player &operator=(Player const &); GameClient *mClient; /**< Client computer. */ - Inventory inventory; /**< Player inventory and equipment. */ bool mIsAttacking; /**< Attacking state. */ }; |