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-rw-r--r--src/game-server/player.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game-server/player.cpp b/src/game-server/player.cpp
index 8d5cbae0..2160cbb6 100644
--- a/src/game-server/player.cpp
+++ b/src/game-server/player.cpp
@@ -38,17 +38,6 @@ void Player::update()
setStat(STAT_ACCURACY, 50 + getRawStat(STAT_DEXTERITY));
setStat(STAT_SPEED, getRawStat(STAT_DEXTERITY));
- // Update persistent data.
- int mapId = getMapId();
- if (getMap() != mapId)
- {
- /* Only update on map change. This is on purpose. It prevents players
- from respawning/reconnecting at the location they died. They will
- reappear where they entered the map. */
- setMap(mapId);
- setPos(getPosition());
- }
-
// attacking
if (mIsAttacking)
{