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-rw-r--r--src/game-server/npc.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index 2b6ab1fd..bcc62d33 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -76,7 +76,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState)
Script::Thread *thread =
ch->getComponent<CharacterComponent>()->getNpcThread();
if (!thread || thread->mState != expectedState)
- return 0;
+ return nullptr;
Script *script = ScriptManager::currentState();
script->prepareResume(thread);
@@ -85,7 +85,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState)
void Npc::start(Entity *npc, Entity *ch)
{
- NpcComponent *npcComponent = npc->getComponent<NpcComponent>();
+ auto npcComponent = npc->getComponent<NpcComponent>();
Script *script = ScriptManager::currentState();
Script::Ref talkCallback = npcComponent->getTalkCallback();