diff options
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r-- | src/game-server/npc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp index 2b6ab1fd..bcc62d33 100644 --- a/src/game-server/npc.cpp +++ b/src/game-server/npc.cpp @@ -76,7 +76,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState) Script::Thread *thread = ch->getComponent<CharacterComponent>()->getNpcThread(); if (!thread || thread->mState != expectedState) - return 0; + return nullptr; Script *script = ScriptManager::currentState(); script->prepareResume(thread); @@ -85,7 +85,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState) void Npc::start(Entity *npc, Entity *ch) { - NpcComponent *npcComponent = npc->getComponent<NpcComponent>(); + auto npcComponent = npc->getComponent<NpcComponent>(); Script *script = ScriptManager::currentState(); Script::Ref talkCallback = npcComponent->getTalkCallback(); |