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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2022-08-19 16:55:29 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2022-08-19 17:34:55 +0200
commit109b602701578b9f2b29282f84bf2757544f8d32 (patch)
treea2fd70556c86385a75bfb7651e865beb0a05fd37 /src/game-server/npc.cpp
parent6c6090991e17276de09f5f82d2fc8a6c1adf5bf4 (diff)
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Apply C++11 fixits
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r--src/game-server/npc.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index 2b6ab1fd..bcc62d33 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -76,7 +76,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState)
Script::Thread *thread =
ch->getComponent<CharacterComponent>()->getNpcThread();
if (!thread || thread->mState != expectedState)
- return 0;
+ return nullptr;
Script *script = ScriptManager::currentState();
script->prepareResume(thread);
@@ -85,7 +85,7 @@ static Script *prepareResume(Entity *ch, Script::ThreadState expectedState)
void Npc::start(Entity *npc, Entity *ch)
{
- NpcComponent *npcComponent = npc->getComponent<NpcComponent>();
+ auto npcComponent = npc->getComponent<NpcComponent>();
Script *script = ScriptManager::currentState();
Script::Ref talkCallback = npcComponent->getTalkCallback();