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-rw-r--r--src/game-server/mapcomposite.hpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game-server/mapcomposite.hpp b/src/game-server/mapcomposite.hpp
index ccec1db1..c55cfcdf 100644
--- a/src/game-server/mapcomposite.hpp
+++ b/src/game-server/mapcomposite.hpp
@@ -58,9 +58,9 @@ struct ZoneIterator
MapRegion region; /**< Zones to visit. Empty means the entire map. */
unsigned pos;
MapZone *current;
- MapContent const *map;
+ const MapContent *map;
- ZoneIterator(MapRegion const &, MapContent const *);
+ ZoneIterator(const MapRegion &, const MapContent *);
void operator++();
MapZone *operator*() const { return current; }
operator bool() const { return current; }
@@ -75,7 +75,7 @@ struct CharacterIterator
unsigned short pos;
Character *current;
- CharacterIterator(ZoneIterator const &);
+ CharacterIterator(const ZoneIterator &);
void operator++();
Character *operator*() const { return current; }
operator bool() const { return iterator; }
@@ -90,7 +90,7 @@ struct BeingIterator
unsigned short pos;
Being *current;
- BeingIterator(ZoneIterator const &);
+ BeingIterator(const ZoneIterator &);
void operator++();
Being *operator*() const { return current; }
operator bool() const { return iterator; }
@@ -105,7 +105,7 @@ struct FixedActorIterator
unsigned short pos;
Actor *current;
- FixedActorIterator(ZoneIterator const &);
+ FixedActorIterator(const ZoneIterator &);
void operator++();
Actor *operator*() const { return current; }
operator bool() const { return iterator; }
@@ -120,7 +120,7 @@ struct ActorIterator
unsigned short pos;
Actor *current;
- ActorIterator(ZoneIterator const &);
+ ActorIterator(const ZoneIterator &);
void operator++();
Actor *operator*() const { return current; }
operator bool() const { return iterator; }
@@ -190,17 +190,17 @@ struct MapContent
/**
* Fills a region of zones within the range of a point.
*/
- void fillRegion(MapRegion &, Point const &, int) const;
+ void fillRegion(MapRegion &, const Point &, int) const;
/**
* Fills a region of zones inside a rectangle.
*/
- void fillRegion(MapRegion &, Rectangle const &) const;
+ void fillRegion(MapRegion &, const Rectangle &) const;
/**
* Gets zone at given position.
*/
- MapZone &getZone(Point const &pos) const;
+ MapZone &getZone(const Point &pos) const;
/**
* Things (items, characters, monsters, etc) located on the map.
@@ -232,7 +232,7 @@ class MapComposite
/**
* Constructor.
*/
- MapComposite(int id, std::string const &name);
+ MapComposite(int id, const std::string &name);
/**
* Destructor.
@@ -278,7 +278,7 @@ class MapComposite
/**
* Gets the name of this map.
*/
- std::string const &getName() const
+ const std::string &getName() const
{ return mName; }
/**
@@ -310,12 +310,12 @@ class MapComposite
/**
* Gets an iterator on the objects inside a given rectangle.
*/
- ZoneIterator getInsideRectangleIterator(Rectangle const &) const;
+ ZoneIterator getInsideRectangleIterator(const Rectangle &) const;
/**
* Gets an iterator on the objects around a given point.
*/
- ZoneIterator getAroundPointIterator(Point const &, int radius) const;
+ ZoneIterator getAroundPointIterator(const Point &, int radius) const;
/**
* Gets an iterator on the objects around a given actor.
@@ -331,10 +331,10 @@ class MapComposite
/**
* Gets everything related to the map.
*/
- std::vector< Thing * > const &getEverything() const;
+ const std::vector< Thing * > &getEverything() const;
private:
- MapComposite(MapComposite const &);
+ MapComposite(const MapComposite &);
Map *mMap; /**< Actual map. */
MapContent *mContent; /**< Entities on the map. */