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-rw-r--r--src/game-server/mapcomposite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index b5a950b1..ae88a37c 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -21,13 +21,13 @@
#include <algorithm>
#include <cassert>
-#include "point.h"
#include "common/configuration.h"
#include "game-server/map.h"
#include "game-server/mapcomposite.h"
#include "game-server/character.h"
#include "scripting/script.h"
#include "utils/logger.h"
+#include "utils/point.h"
/* TODO: Implement overlapping map zones instead of strict partitioning.
Purpose: to decrease the number of zone changes, as overlapping allows for