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-rw-r--r--src/game-server/mapcomposite.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index d77f73ba..df252761 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -140,7 +140,7 @@ static void addZone(MapRegion &r, unsigned z)
}
}
-ZoneIterator::ZoneIterator(MapRegion const &r, MapContent const *m)
+ZoneIterator::ZoneIterator(const MapRegion &r, const MapContent *m)
: region(r), pos(0), map(m)
{
current = &map->zones[r.empty() ? 0 : r[0]];
@@ -165,7 +165,7 @@ void ZoneIterator::operator++()
}
}
-CharacterIterator::CharacterIterator(ZoneIterator const &it)
+CharacterIterator::CharacterIterator(const ZoneIterator &it)
: iterator(it), pos(0)
{
while (iterator && (*iterator)->nbCharacters == 0) ++iterator;
@@ -188,7 +188,7 @@ void CharacterIterator::operator++()
}
}
-BeingIterator::BeingIterator(ZoneIterator const &it)
+BeingIterator::BeingIterator(const ZoneIterator &it)
: iterator(it), pos(0)
{
while (iterator && (*iterator)->nbMovingObjects == 0) ++iterator;
@@ -211,7 +211,7 @@ void BeingIterator::operator++()
}
}
-FixedActorIterator::FixedActorIterator(ZoneIterator const &it)
+FixedActorIterator::FixedActorIterator(const ZoneIterator &it)
: iterator(it), pos(0)
{
while (iterator && (*iterator)->nbMovingObjects == (*iterator)->objects.size()) ++iterator;
@@ -238,7 +238,7 @@ void FixedActorIterator::operator++()
}
}
-ActorIterator::ActorIterator(ZoneIterator const &it)
+ActorIterator::ActorIterator(const ZoneIterator &it)
: iterator(it), pos(0)
{
while (iterator && (*iterator)->objects.empty()) ++iterator;
@@ -395,7 +395,7 @@ void MapContent::deallocate(Actor *obj)
buckets[id / 256]->deallocate(id % 256);
}
-void MapContent::fillRegion(MapRegion &r, Point const &p, int radius) const
+void MapContent::fillRegion(MapRegion &r, const Point &p, int radius) const
{
int ax = p.x > radius ? (p.x - radius) / zoneDiam : 0,
ay = p.y > radius ? (p.y - radius) / zoneDiam : 0,
@@ -410,7 +410,7 @@ void MapContent::fillRegion(MapRegion &r, Point const &p, int radius) const
}
}
-void MapContent::fillRegion(MapRegion &r, Rectangle const &p) const
+void MapContent::fillRegion(MapRegion &r, const Rectangle &p) const
{
int ax = p.x / zoneDiam,
ay = p.y / zoneDiam,
@@ -425,13 +425,17 @@ void MapContent::fillRegion(MapRegion &r, Rectangle const &p) const
}
}
-MapZone& MapContent::getZone(Point const &pos) const
+MapZone& MapContent::getZone(const Point &pos) const
{
return zones[(pos.x / zoneDiam) + (pos.y / zoneDiam) * mapWidth];
}
-MapComposite::MapComposite(int id, std::string const &name):
- mMap(NULL), mContent(NULL), mScript(NULL), mName(name), mID(id)
+MapComposite::MapComposite(int id, const std::string &name):
+ mMap(NULL),
+ mContent(NULL),
+ mScript(NULL),
+ mName(name),
+ mID(id)
{
}
@@ -442,7 +446,7 @@ MapComposite::~MapComposite()
delete mScript;
}
-ZoneIterator MapComposite::getAroundPointIterator(Point const &p, int radius) const
+ZoneIterator MapComposite::getAroundPointIterator(const Point &p, int radius) const
{
MapRegion r;
mContent->fillRegion(r, p, radius);
@@ -456,7 +460,7 @@ ZoneIterator MapComposite::getAroundActorIterator(Actor *obj, int radius) const
return ZoneIterator(r, mContent);
}
-ZoneIterator MapComposite::getInsideRectangleIterator(Rectangle const &p) const
+ZoneIterator MapComposite::getInsideRectangleIterator(const Rectangle &p) const
{
MapRegion r;
mContent->fillRegion(r, p);
@@ -581,7 +585,7 @@ void MapComposite::update()
}
}
-std::vector< Thing * > const &MapComposite::getEverything() const
+const std::vector< Thing * > &MapComposite::getEverything() const
{
return mContent->things;
}