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-rw-r--r--src/game-server/itemmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 3ee4ef48..2df0df7c 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -95,7 +95,7 @@ void ItemManager::initialize(std::string const &itemReferenceFile)
modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0));
modifiers.setValue(MOD_WEAPON_DAMAGE, XML::getProperty(node, "attack", 0));
modifiers.setValue(MOD_ELEMENT_TYPE, XML::getProperty(node, "element", 0));
- modifiers.setValue(MOD_LIFETIME, XML::getProperty(node, "lifetime", 0));
+ modifiers.setValue(MOD_LIFETIME, XML::getProperty(node, "lifetime", 0) * 10);
modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0));
// FIXME: decide on one single spelling for defense/defence
modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0));
@@ -134,7 +134,7 @@ void ItemManager::initialize(std::string const &itemReferenceFile)
item->setWeight(weight);
item->setCost(value);
item->setMaxPerSlot(maxPerSlot);
- item->setScriptName(scriptName);
+ //item->setScriptName(scriptName);
item->setModifiers(modifiers);
item->setSpriteID(sprite ? sprite : id);
itemClasses[id] = item;