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-rw-r--r--src/game-server/item.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index 93978ca5..c8ee225e 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -41,34 +41,6 @@ struct ItemEquipRequirement {
unsigned equipSlotId, capacityRequired;
};
-/**
- * State effects to beings, and actors.
- * States can be multiple for the same being.
- */
-enum
-{
- SET_STATE_NORMAL = 0,
- SET_STATE_POISONED,
- SET_STATE_STONED,
- SET_STATE_STUNNED,
- SET_STATE_SLOWED,
- SET_STATE_TIRED,
- SET_STATE_MAD,
- SET_STATE_BERSERK,
- SET_STATE_HASTED,
- SET_STATE_FLOATING,
-
- SET_STATE_NOT_POISONED,
- SET_STATE_NOT_STONED,
- SET_STATE_NOT_STUNNED,
- SET_STATE_NOT_SLOWED,
- SET_STATE_NOT_TIRED,
- SET_STATE_NOT_MAD,
- SET_STATE_NOT_BERSERK,
- SET_STATE_NOT_HASTED,
- SET_STATE_NOT_FLOATING
-};
-
enum ItemTriggerType
{
ITT_NULL = 0,