summaryrefslogtreecommitdiff
path: root/src/game-server/gamehandler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game-server/gamehandler.h')
-rw-r--r--src/game-server/gamehandler.h157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/game-server/gamehandler.h b/src/game-server/gamehandler.h
new file mode 100644
index 00000000..5a2630dc
--- /dev/null
+++ b/src/game-server/gamehandler.h
@@ -0,0 +1,157 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SERVER_GAMEHANDLER_H
+#define SERVER_GAMEHANDLER_H
+
+#include "game-server/character.h"
+#include "net/connectionhandler.h"
+#include "net/netcomputer.h"
+#include "utils/tokencollector.h"
+
+enum
+{
+ CLIENT_LOGIN = 0,
+ CLIENT_CONNECTED,
+ CLIENT_CHANGE_SERVER,
+ CLIENT_QUEUED
+};
+
+struct GameClient: NetComputer
+{
+ GameClient(ENetPeer *peer)
+ : NetComputer(peer), character(NULL), status(CLIENT_LOGIN) {}
+ Character *character;
+ int status;
+};
+
+/**
+ * Manages connections to game client.
+ */
+class GameHandler: public ConnectionHandler
+{
+ public:
+ /**
+ * Constructor
+ */
+ GameHandler();
+
+ /**
+ * Starts the handler
+ */
+ bool startListen(enet_uint16 port);
+
+ /**
+ * Sends message to the given character.
+ */
+ void sendTo(Character *, MessageOut &msg);
+
+ /**
+ * Kills connection with given character.
+ */
+ void kill(Character *);
+
+ /**
+ * Prepares a server change for given character.
+ */
+ void prepareServerChange(Character *);
+
+ /**
+ * Completes a server change for given character ID.
+ */
+ void completeServerChange(int id, const std::string &token,
+ const std::string &address, int port);
+
+ /**
+ * Updates the party id of the character
+ */
+ void updateCharacter(int charid, int partyid);
+
+ /**
+ * Registers a character that should soon be claimed by a client.
+ * @param token token used by the client when connecting.
+ */
+ void addPendingCharacter(const std::string &token, Character *);
+
+ /**
+ * Combines a client with its character.
+ * (Needed for TokenCollector)
+ */
+ void tokenMatched(GameClient *computer, Character *character);
+
+ /**
+ * Deletes a pending client's data.
+ * (Needed for TokenCollector)
+ */
+ void deletePendingClient(GameClient *computer);
+
+ /**
+ * Deletes a pending connection's data.
+ * (Needed for TokenCollector)
+ */
+ void deletePendingConnect(Character *character);
+
+ /**
+ * Gets the client associated to a character name. This method is slow,
+ * so it should never be called for regular operations.
+ */
+ GameClient *getClientByNameSlow(const std::string &) const;
+
+ protected:
+ NetComputer *computerConnected(ENetPeer *);
+ void computerDisconnected(NetComputer *);
+
+ /**
+ * Send error message back to player
+ */
+ void sendError(NetComputer *computer, int id, std::string errorMsg);
+
+ /**
+ * Processes messages related to core game events.
+ */
+ void processMessage(NetComputer *computer, MessageIn &message);
+
+ /**
+ * Set the position a player wants to move to
+ */
+ void handleWalk(GameClient *client, MessageIn &message);
+
+ /**
+ * Send a letter
+ */
+ void handleSendPost(GameClient *client, MessageIn &message);
+
+ /**
+ * Retrieve a letter
+ */
+ void handleGetPost(GameClient *client, MessageIn &message);
+
+ private:
+
+ /**
+ * Container for pending clients and pending connections.
+ */
+ TokenCollector<GameHandler, GameClient *, Character *> mTokenCollector;
+
+};
+
+extern GameHandler *gameHandler;
+
+#endif