diff options
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 5c7ba34e..f761abca 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -21,26 +21,26 @@ #include <cassert> #include <map> -#include "game-server/gamehandler.hpp" - -#include "common/transaction.hpp" -#include "game-server/accountconnection.hpp" -#include "game-server/buysell.hpp" -#include "game-server/commandhandler.hpp" -#include "game-server/inventory.hpp" -#include "game-server/item.hpp" -#include "game-server/itemmanager.hpp" -#include "game-server/map.hpp" -#include "game-server/mapcomposite.hpp" -#include "game-server/npc.hpp" -#include "game-server/postman.hpp" -#include "game-server/state.hpp" -#include "game-server/trade.hpp" -#include "net/messagein.hpp" -#include "net/messageout.hpp" -#include "net/netcomputer.hpp" +#include "game-server/gamehandler.h" + +#include "common/transaction.h" +#include "game-server/accountconnection.h" +#include "game-server/buysell.h" +#include "game-server/commandhandler.h" +#include "game-server/inventory.h" +#include "game-server/item.h" +#include "game-server/itemmanager.h" +#include "game-server/map.h" +#include "game-server/mapcomposite.h" +#include "game-server/npc.h" +#include "game-server/postman.h" +#include "game-server/state.h" +#include "game-server/trade.h" +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/netcomputer.h" #include "utils/logger.h" -#include "utils/tokendispenser.hpp" +#include "utils/tokendispenser.h" const unsigned int TILES_TO_BE_NEAR = 7; @@ -135,7 +135,7 @@ static Actor *findActorNear(Actor *p, int id) { MapComposite *map = p->getMap(); const Point &ppos = p->getPosition(); - // See map.hpp for tiles constants + // See map.h for tiles constants const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR; for (ActorIterator i(map->getAroundPointIterator(ppos, pixelDist)); i; ++i) { @@ -151,7 +151,7 @@ static Character *findCharacterNear(Actor *p, int id) { MapComposite *map = p->getMap(); const Point &ppos = p->getPosition(); - // See map.hpp for tiles constants + // See map.h for tiles constants const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR; for (CharacterIterator i(map->getAroundPointIterator(ppos, pixelDist)); i; ++i) |