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-rw-r--r--src/game-server/entity.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/game-server/entity.cpp b/src/game-server/entity.cpp
index 671ef5e6..6cb61e58 100644
--- a/src/game-server/entity.cpp
+++ b/src/game-server/entity.cpp
@@ -18,51 +18,4 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <cassert>
-
#include "game-server/entity.h"
-
-#include "game-server/eventlistener.h"
-
-Entity::~Entity()
-{
- /* As another object will stop listening and call removeListener when it is
- deleted, the following assertion ensures that all the calls to
- removeListener have been performed will this object was still alive. It
- is not strictly necessary, as there are cases where no removal is
- performed (e.g. ~SpawnArea). But this is rather exceptional, so keep the
- assertion to catch all the other forgotten calls to removeListener. */
- assert(mListeners.empty());
-}
-
-void Entity::addListener(const EventListener *l)
-{
- mListeners.insert(l);
-}
-
-void Entity::removeListener(const EventListener *l)
-{
- mListeners.erase(l);
-}
-
-void Entity::inserted()
-{
- for (Listeners::iterator i = mListeners.begin(),
- i_end = mListeners.end(); i != i_end;)
- {
- const EventListener &l = **i;
- ++i; // In case the listener removes itself from the list on the fly.
- if (l.dispatch->inserted) l.dispatch->inserted(&l, this);
- }
-}
-
-void Entity::removed()
-{
- for (Listeners::iterator i = mListeners.begin(),
- i_end = mListeners.end(); i != i_end;)
- {
- const EventListener &l = **i;
- ++i; // In case the listener removes itself from the list on the fly.
- if (l.dispatch->removed) l.dispatch->removed(&l, this);
- }
-}