diff options
Diffstat (limited to 'src/game-server/emotemanager.cpp')
-rw-r--r-- | src/game-server/emotemanager.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/game-server/emotemanager.cpp b/src/game-server/emotemanager.cpp new file mode 100644 index 00000000..35f0aa47 --- /dev/null +++ b/src/game-server/emotemanager.cpp @@ -0,0 +1,70 @@ +/* + * The Mana Server + * Copyright (C) 2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "emotemanager.h" + +#include "utils/xml.h" +#include "utils/logger.h" + +void EmoteManager::initialize() +{ + clear(); + + XML::Document doc(mEmoteFile); + xmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes")) + { + LOG_ERROR("Emote Manager: " << mEmoteFile + << " is not a valid emote file!"); + return; + } + + LOG_INFO("Loading emote reference: " << mEmoteFile); + + for_each_xml_child_node(emoteNode, rootNode) + { + if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote")) + continue; + + int id = XML::getProperty(emoteNode, "id", -1); + if (id < 0) + { + LOG_WARN("The " << mEmoteFile << " file is containing an invalid id" + "(" << id << ") and will be ignored."); + continue; + } + + mEmoteIds.push_back(id); + } + LOG_INFO(mEmoteIds.size() << " emotes available."); +} + +bool EmoteManager::isIdAvailable(int id) const +{ + std::vector<int>::const_iterator it = mEmoteIds.begin(); + std::vector<int>::const_iterator it_end = mEmoteIds.end(); + for (; it != it_end; ++it) + { + if ((*it) == id) + return true; + } + return false; +} |