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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: being.cpp 3010 2007-01-05 20:12:51Z gmelquio $
+ */
+
+#include "collisiondetection.hpp"
+
+#include "point.h"
+
+#include <cmath>
+
+bool
+Collision::circleWithCirclesector( const Point& circlePos, int circleRadius,
+ const Point& secPos, int secRadius, float secAngle, float secSize)
+{
+ float targetAngle;
+
+ //calculate distance
+ int distX = circlePos.x - secPos.x;
+ int distY = circlePos.y - secPos.y;
+ float dist = sqrt(distX * distX + distY * distY);
+
+ //if out of range we can't hit it
+ if (dist > secRadius + circleRadius) {
+ return false;
+ }
+ //if we are standing in it we hit it in any case
+ if (dist < circleRadius) {
+ return true;
+ }
+
+ //calculate target angle
+ if (distX > 0)
+ {
+ targetAngle = asin(-distY / dist);
+ } else {
+ if (distY < 0)
+ {
+ targetAngle = M_PI - asin(-distY / dist);
+ } else {
+ targetAngle = -M_PI - asin(-distY / dist);
+ }
+
+ }
+
+ //calculate difference from segment angle
+ float targetDiff = fabs(targetAngle - secAngle);
+ if (targetDiff > M_PI)
+ {
+ targetDiff = fabs(targetDiff - M_PI * 2);
+ }
+
+
+ //Add hit circle
+ secSize += asin(circleRadius/dist) * 2;
+
+ return (targetDiff < secSize / 2.0f);
+}