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-rw-r--r--src/game-server/charactercomponent.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game-server/charactercomponent.cpp b/src/game-server/charactercomponent.cpp
index 0248bbe9..68ecc792 100644
--- a/src/game-server/charactercomponent.cpp
+++ b/src/game-server/charactercomponent.cpp
@@ -41,8 +41,8 @@
#include <algorithm>
#include <cassert>
+#include <climits>
#include <cmath>
-#include <limits.h>
Script::Ref CharacterComponent::mDeathCallback;
Script::Ref CharacterComponent::mDeathAcceptedCallback;
@@ -280,13 +280,12 @@ void CharacterComponent::serialize(Entity &entity, MessageOut &msg)
const Possessions &poss = getPossessions();
const InventoryData &inventoryData = poss.getInventory();
- for (auto itemIt = inventoryData.begin(),
- itemIt_end = inventoryData.end(); itemIt != itemIt_end; ++itemIt)
+ for (const auto &itemIt : inventoryData)
{
- msg.writeInt16(itemIt->first); // slot id
- msg.writeInt16(itemIt->second.itemId);
- msg.writeInt16(itemIt->second.amount);
- msg.writeInt8(itemIt->second.equipmentSlot);
+ msg.writeInt16(itemIt.first); // slot id
+ msg.writeInt16(itemIt.second.itemId);
+ msg.writeInt16(itemIt.second.amount);
+ msg.writeInt8(itemIt.second.equipmentSlot);
}
}