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-rw-r--r--src/game-server/character.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index e21de7c9..f169bd26 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -59,7 +59,7 @@ Character::Character(MessageIn &msg):
mExperience.resize(CHAR_SKILL_NB, 0);
// Get character data.
mDatabaseID = msg.readLong();
- mName = msg.readString();
+ setName(msg.readString());
deserializeCharacterData(*this, msg);
for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i)
{
@@ -120,7 +120,7 @@ void Character::respawn()
{
if (mAction != DEAD)
{
- LOG_WARN("Character \""<<mName<<"\" tried to respawn without being dead");
+ LOG_WARN("Character \""<<getName()<<"\" tried to respawn without being dead");
return;
}
@@ -395,7 +395,7 @@ void Character::levelup()
levelupMsg.writeShort(mCharacterPoints);
levelupMsg.writeShort(mCorrectionPoints);
gameHandler->sendTo(this, levelupMsg);
- LOG_INFO(mName<<" reached level "<<mLevel);
+ LOG_INFO(getName()<<" reached level "<<mLevel);
}
AttribmodResponseCode Character::useCharacterPoint(size_t attribute)