diff options
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 66fbd160..819da1c1 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -39,7 +39,7 @@ #include "game-server/skillmanager.h" #include "game-server/state.h" #include "game-server/trade.h" -#include "scripting/script.h" +#include "scripting/scriptmanager.h" #include "net/messagein.h" #include "net/messageout.h" #include "serialize/characterdata.h" @@ -197,7 +197,7 @@ void Character::perform() void Character::died() { Being::died(); - Script::executeGlobalEventFunction("on_chr_death", this); + ScriptManager::executeGlobalEventFunction("on_chr_death", this); } void Character::respawn() @@ -215,7 +215,7 @@ void Character::respawn() mTarget = NULL; // Execute respawn script - if (Script::executeGlobalEventFunction("on_chr_death_accept", this)) + if (ScriptManager::executeGlobalEventFunction("on_chr_death_accept", this)) return; // Script-controlled respawning didn't work - fall back to hardcoded logic. @@ -250,7 +250,7 @@ void Character::useSpecial(int id) //tell script engine to cast the spell special->currentMana = 0; - Script::performSpecialAction(id, this); + ScriptManager::performSpecialAction(id, this); mSpecialUpdateNeeded = true; return; } @@ -693,7 +693,7 @@ void Character::giveSpecial(int id) if (mSpecials.find(id) == mSpecials.end()) { Special *s = new Special(); - Script::addDataToSpecial(id, s); + ScriptManager::addDataToSpecial(id, s); mSpecials[id] = s; mSpecialUpdateNeeded = true; } |