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-rw-r--r--src/game-server/being.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index c2228dcc..e0e0dcc1 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -398,25 +398,25 @@ int Being::directionToAngle(int direction)
}
}
-int Being::performAttack(Being *target, const Damage &damage) {
- return performAttack(target, damage.range, damage);
-}
-
-int Being::performAttack(Being *target, unsigned range, const Damage &damage)
+int Being::performAttack(Being *target, const Damage &damage)
{
// check target legality
- if (!target || target == this || target->getAction() == DEAD
- || !target->canFight())
- return -1;
- if (getMap()->getPvP() == PVP_NONE && target->getType() == OBJECT_CHARACTER
- && getType() == OBJECT_CHARACTER)
+ if (!target
+ || target == this
+ || target->getAction() == DEAD
+ || !target->canFight())
+ return -1;
+
+ if (getMap()->getPvP() == PVP_NONE
+ && target->getType() == OBJECT_CHARACTER
+ && getType() == OBJECT_CHARACTER)
return -1;
// check if target is in range using the pythagorean theorem
int distx = this->getPosition().x - target->getPosition().x;
int disty = this->getPosition().y - target->getPosition().y;
int distSquare = (distx * distx + disty * disty);
- int maxDist = range + target->getSize();
+ int maxDist = damage.range + target->getSize();
if (maxDist * maxDist < distSquare)
return -1;