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Diffstat (limited to 'src/game-server/accountconnection.cpp')
-rw-r--r--src/game-server/accountconnection.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index c2b5a78e..a69c5eae 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -51,9 +51,9 @@ AccountConnection::~AccountConnection()
bool AccountConnection::start()
{
const std::string accountServerAddress =
- Configuration::getValue("accountServerAddress", "localhost");
+ Configuration::getValue("net_accountServerAddress", "localhost");
const int accountServerPort =
- Configuration::getValue("accountServerPort", DEFAULT_SERVER_PORT) + 1;
+ Configuration::getValue("net_accountServerPort", DEFAULT_SERVER_PORT) + 1;
if (!Connection::start(accountServerAddress, accountServerPort))
{
@@ -64,9 +64,9 @@ bool AccountConnection::start()
LOG_INFO("Connection established to the account server.");
const std::string gameServerAddress =
- Configuration::getValue("gameServerAddress", "localhost");
+ Configuration::getValue("net_gameServerAddress", "localhost");
const int gameServerPort =
- Configuration::getValue("gameServerPort", DEFAULT_SERVER_PORT + 3);
+ Configuration::getValue("net_gameServerPort", DEFAULT_SERVER_PORT + 3);
// Register with the account server and send the list of maps we handle
MessageOut msg(GAMSG_REGISTER);