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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SERVER_CONNECTIONHANDLER_
+
+#include "netcomputer.h"
+#include "packet.h"
+
+/**
+ * This class represents the connection handler interface. The connection
+ * handler will respond to connect/reconnect/disconnect events and handle
+ * incoming messages, passing them on to registered message handlers.
+ */
+class ConnectionHandler
+{
+ public:
+ /**
+ * Called when a computer connects to a network session.
+ */
+ void computerConnected(NetComputer *computer);
+
+ /**
+ * Called when a computer reconnects to a network session.
+ */
+ void computerReconnected(NetComputer *computer);
+
+ /**
+ * Called when a computer disconnects from a network session.
+ *
+ * <b>Note:</b> After returning from this method the NetComputer
+ * reference is no longer guaranteed to be valid.
+ */
+ void computerDisconnected(NetComputer *computer);
+
+ /**
+ * Called when a computer sends a packet to the network session.
+ */
+ void receivePacket(NetComputer *computer, Packet *packet);
+};
+
+#endif